6th August 2004, 3:33 PM
Quote:It looks 2D but it's not. Now the game doesn't use very many polys (basically two polys for every object... I'd rather not explain it right now), but it is technically a 3D game.
To make the camera zooming easier, I guess? The point is that it looks like 2d, which is really all that matters...
Quote:You said that 2D has advantages over 3D, which is false.
You cannot simplify that into such a simple statement. It is impossible. If you want to reply to my comments you should actually reply to them and not fire off an innacurate one-line response, because it doesn't work.
What did I say? I said that isometric/topdown has advantages over behind-the-character third person or first person, yes, I said that. And detailed why that is true. You never addressed that, and it's my main point here. As soon as I gave some substantive reasons that I think that isometric works better than first/third person, you abandoned the discussion...

What else? That both drawn artwork and polygons ('2d' and '3d') have their uses in games and that there are places where each one works great. You seem to only want to talk about this issue, sadly... and you're simplifying my position beyond recognition. And you seem to be not really paying attention to what I am saying and combining multiple issues together that aren't the same, as I've now tried to explain several times.
I also talk about my preferences for cameras (movement, etc) in 3d games, but you haven't really discussed this issue either.