6th August 2004, 3:15 PM
Quote:It looks two dimensional for the most part, though... but for this discussion it's the perspective that matters most and it has one that works great.
It looks 2D but it's not. Now the game doesn't use very many polys (basically two polys for every object... I'd rather not explain it right now), but it is technically a 3D game.
Quote:How do you take a long explanation of why this discussion is only about 2d/3d on the periphery and not as the main point of the discussion and respond with a one line post about 3d not being worse than 2d anymore? Did I say 3d is worse than 2d? Why can't you make a response that actually says someting instead of repeating the same stupid line again... too hard?
Anyway, if you refuse to talk about any of the points relevant to this discussion and just want to talk about two dimensional versus three dimensional art (something I barely touched on in that post! Or did you just read the last line?), as I said, they both definitely have their uses. When a game looks great in 2d I generally do not wish it was in 3d. If it looks great in 2d, it looks great... why make it "better" in some way that may or may not work and has a good chance of totally changing the game?
You said that 2D has advantages over 3D, which is false.