6th August 2004, 2:17 PM
Quote:Yes, and Four Swords uses polygons.
It looks two dimensional for the most part, though... but for this discussion it's the perspective that matters most and it has one that works great.
Quote:There are no longer any real advantages with 2D over 3D. This is not 1995.
:bang: :bang: :bang:
How do you take a long explanation of why this discussion is only about 2d/3d on the periphery and not as the main point of the discussion and respond with a one line post about 3d not being worse than 2d anymore? Did I say 3d is worse than 2d? Why can't you make a response that actually says someting instead of repeating the same stupid line again... too hard?

Anyway, if you refuse to talk about any of the points relevant to this discussion and just want to talk about two dimensional versus three dimensional art (something I barely touched on in that post! Or did you just read the last line?), as I said, they both definitely have their uses. When a game looks great in 2d I generally do not wish it was in 3d. If it looks great in 2d, it looks great... why make it "better" in some way that may or may not work and has a good chance of totally changing the game?