• Login
  • Register
  • Login Register
    Login
    Username:
    Password:
  • Home
  • Members
  • Team
  • Help
User Links
  • Login
  • Register
  • Login Register
    Login
    Username:
    Password:

    Quick Links Home Members Team Help
    Tendo City Tendo City: Metropolitan District Tendo City Seven years in development... and it ends up good.

     
    • 0 Vote(s) - 0 Average
    Seven years in development... and it ends up good.
    A Black Falcon
    Offline

    Administrator

    Posts: 30,489
    Threads: 1,355
    Joined: 12-19-1999
    #5
    6th August 2004, 12:02 PM (This post was last modified: 6th August 2004, 12:19 PM by A Black Falcon.)
    Hehe...

    Quote:"We're confident that DNF will be one of the greatest, if not the greatest, game of 1998. And this confidence is not misplaced." - Scott Miller, 1997

    "Duke Nukem Forever is a 1999 game and we think that timeframe matches very well with what we have planned for the game." - George Broussard, 1998

    "Trust us, Duke Nukem Forever will rock when it comes out next year." - Joe Siegler, 1999

    "When it's done in 2001." - 2000 Christmas card

    "DNF will come out before Unreal 2." - George Broussard, 2001

    "If DNF is not out in 2001, something's very wrong." - George Broussard, 2001

    "DNF will come out before Doom 3." - George Broussard, 2002
    http://www.johnromero.com/phpubb/viewtopic.php?t=2606

    In their defence, George Broussard.

    http://forums.3drealms.com/ubbthreads/sh...93&fpart=1

    Quote:After scrapping basically the first 3-4 years of work, I feel we will be in the ballpark for making a modern fps that's this ambitious, with a 25 man team.

    Quote: Quote:
    My point is just this: in two years the perverbial DNF landscape hasn't changed from a fan's perspective. We have no more information and no reason to believe it is closer to release than it was then. Everyone Hell, over three years ago after E3 2001 everyone believed it was going to be released in 2001 for certain.


    That's certainly true. But we're not trying to convince anyone of anything at this point.

    Quote:
    It's unlikely they had to scrap *everything*. For example, the story, level design, and gameplay all tend to evolve throughout development (unless Broussard determined the direction was way off). Tech can also be added to, etc.


    Pretty much a 95% scarp. All the art has been redone. Not one pixel of the 2001 video remains. Some levels have been updated or kept, but they were just early shells anyway. In short, pretty much a full re-start.

    Quote:
    True, it was exactly 4 years and a month from the "our next project will be doom" announcement until the "doom3 is gold" announcement. However, id was still working on Quake 3 Team Arena which wasn't released until the end of 2000 so I don't suppose DooM 3 development was really started until after that.


    Still looking at 3.5 years form the best team in the industry with arguably the best technical director. If it takes them 3.5+ years, then it's easy ti understand the rest of us taking a little longer as we take our lumps and learn some things the hard way.

    They essentially restarted the game after 3 or 4 years of development, which makes the timetable more understandable... :)
    My Games Collection (Always Updated) My Webpage!
    Currently Playing: Various Stuff
    [Image: logo_bos_79x76.jpg]
    Reply
    Reply
    « Next Oldest | Next Newest »

    Users browsing this thread:



    Messages In This Thread
    Seven years in development... and it ends up good. - by A Black Falcon - 5th August 2004, 9:24 PM
    Seven years in development... and it ends up good. - by EdenMaster - 5th August 2004, 10:46 PM
    Seven years in development... and it ends up good. - by Great Rumbler - 6th August 2004, 7:13 AM
    Seven years in development... and it ends up good. - by A Black Falcon - 6th August 2004, 11:32 AM
    Seven years in development... and it ends up good. - by A Black Falcon - 6th August 2004, 12:02 PM
    Seven years in development... and it ends up good. - by OB1 - 6th August 2004, 12:35 PM
    Seven years in development... and it ends up good. - by Great Rumbler - 6th August 2004, 1:20 PM
    Seven years in development... and it ends up good. - by A Black Falcon - 6th August 2004, 2:11 PM
    Seven years in development... and it ends up good. - by OB1 - 6th August 2004, 3:12 PM
    Seven years in development... and it ends up good. - by A Black Falcon - 6th August 2004, 3:31 PM
    Seven years in development... and it ends up good. - by OB1 - 6th August 2004, 4:28 PM
    Seven years in development... and it ends up good. - by A Black Falcon - 6th August 2004, 5:12 PM
    Seven years in development... and it ends up good. - by OB1 - 6th August 2004, 6:03 PM
    Seven years in development... and it ends up good. - by A Black Falcon - 6th August 2004, 6:16 PM
    Seven years in development... and it ends up good. - by OB1 - 6th August 2004, 6:49 PM
    Seven years in development... and it ends up good. - by A Black Falcon - 6th August 2004, 7:47 PM
    Seven years in development... and it ends up good. - by OB1 - 7th August 2004, 7:17 AM
    Seven years in development... and it ends up good. - by A Black Falcon - 7th August 2004, 9:00 AM
    Seven years in development... and it ends up good. - by OB1 - 7th August 2004, 9:57 AM
    Seven years in development... and it ends up good. - by A Black Falcon - 7th August 2004, 12:05 PM
    Seven years in development... and it ends up good. - by Great Rumbler - 7th August 2004, 4:06 PM
    Seven years in development... and it ends up good. - by A Black Falcon - 7th August 2004, 4:15 PM
    Seven years in development... and it ends up good. - by OB1 - 8th August 2004, 9:59 AM

    • View a Printable Version
    • Subscribe to this thread
    Forum Jump:

    Toven Solutions

    Home · Members · Team · Help · Contact

    408 Chapman St. Salem, Viriginia

    +1 540 4276896

    etoven@gmail.com

    About the company Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.

    Linear Mode
    Threaded Mode