6th August 2004, 12:02 PM
(This post was last modified: 6th August 2004, 12:19 PM by A Black Falcon.)
Hehe...
In their defence, George Broussard.
http://forums.3drealms.com/ubbthreads/sh...93&fpart=1
They essentially restarted the game after 3 or 4 years of development, which makes the timetable more understandable... :)
Quote:"We're confident that DNF will be one of the greatest, if not the greatest, game of 1998. And this confidence is not misplaced." - Scott Miller, 1997http://www.johnromero.com/phpubb/viewtopic.php?t=2606
"Duke Nukem Forever is a 1999 game and we think that timeframe matches very well with what we have planned for the game." - George Broussard, 1998
"Trust us, Duke Nukem Forever will rock when it comes out next year." - Joe Siegler, 1999
"When it's done in 2001." - 2000 Christmas card
"DNF will come out before Unreal 2." - George Broussard, 2001
"If DNF is not out in 2001, something's very wrong." - George Broussard, 2001
"DNF will come out before Doom 3." - George Broussard, 2002
In their defence, George Broussard.
http://forums.3drealms.com/ubbthreads/sh...93&fpart=1
Quote:After scrapping basically the first 3-4 years of work, I feel we will be in the ballpark for making a modern fps that's this ambitious, with a 25 man team.
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My point is just this: in two years the perverbial DNF landscape hasn't changed from a fan's perspective. We have no more information and no reason to believe it is closer to release than it was then. Everyone Hell, over three years ago after E3 2001 everyone believed it was going to be released in 2001 for certain.
That's certainly true. But we're not trying to convince anyone of anything at this point.
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It's unlikely they had to scrap *everything*. For example, the story, level design, and gameplay all tend to evolve throughout development (unless Broussard determined the direction was way off). Tech can also be added to, etc.
Pretty much a 95% scarp. All the art has been redone. Not one pixel of the 2001 video remains. Some levels have been updated or kept, but they were just early shells anyway. In short, pretty much a full re-start.
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True, it was exactly 4 years and a month from the "our next project will be doom" announcement until the "doom3 is gold" announcement. However, id was still working on Quake 3 Team Arena which wasn't released until the end of 2000 so I don't suppose DooM 3 development was really started until after that.
Still looking at 3.5 years form the best team in the industry with arguably the best technical director. If it takes them 3.5+ years, then it's easy ti understand the rest of us taking a little longer as we take our lumps and learn some things the hard way.
They essentially restarted the game after 3 or 4 years of development, which makes the timetable more understandable... :)