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Seven years in development... and it ends up good. - Printable Version +- Tendo City (https://www.tendocity.net) +-- Forum: Tendo City: Metropolitan District (https://www.tendocity.net/forumdisplay.php?fid=4) +--- Forum: Tendo City (https://www.tendocity.net/forumdisplay.php?fid=42) +--- Thread: Seven years in development... and it ends up good. (/showthread.php?tid=2102) |
Seven years in development... and it ends up good. - A Black Falcon - 5th August 2004 Galleon: Islands of Mystery, by the makers of Tomb Raider. They left after making the first Tomb Raider, refusing to make a sequel in a year... too bad the game's only for X-Box, though. I seem to recall that at some point it was for PC... maybe originally? :( http://xbox.ign.com/articles/536/536097p1.html Hope for Duke Nukem Forever? :D Seven years in development... and it ends up good. - EdenMaster - 5th August 2004 A Black Falcon Wrote:Hope for Duke Nukem Forever? :D I seem to recall reading a joke in one of my gaming magazines... "What's the difference between Ellen DeGeneres and Duke Nukem Forever?" "Ellen came out." :D Honestly, if you ask me, DNF is vaporware. It'll never see the light of day. What a Duke-tastrophe... Seven years in development... and it ends up good. - Great Rumbler - 6th August 2004 *golf clap* Really, though, I'm happy that Galleon is finally coming out despite the fact that it's an Xbox exclusive. Seven years in development... and it ends up good. - A Black Falcon - 6th August 2004 Galleon was 7 years in development, EM... DNF is now close to 7 1/2 years into it. There HAVE been games that came out after 8+ (which it will be by the time it's out) of development. Not many, but it has happened... I do want to think that DNF will actually come out some day. I've always liked Apogee... And yes, it is definitely nice to see Galleon come out. But I wish that they hadn't dropped the PC version. Seven years in development... and it ends up good. - A Black Falcon - 6th August 2004 Hehe... Quote:"We're confident that DNF will be one of the greatest, if not the greatest, game of 1998. And this confidence is not misplaced." - Scott Miller, 1997http://www.johnromero.com/phpubb/viewtopic.php?t=2606 In their defence, George Broussard. http://forums.3drealms.com/ubbthreads/showflat.php?Cat=&Number=605421&page=0&view=collapsed&sb=5&o=93&fpart=1 Quote:After scrapping basically the first 3-4 years of work, I feel we will be in the ballpark for making a modern fps that's this ambitious, with a 25 man team. Quote: Quote: They essentially restarted the game after 3 or 4 years of development, which makes the timetable more understandable... :) Seven years in development... and it ends up good. - OB1 - 6th August 2004 Glad to see Galleon getting good reviews after all these year, I was always interested in it. And the whole DNF situation is a joke. What a complete waste of time and money. Seven years in development... and it ends up good. - Great Rumbler - 6th August 2004 Those DNF quotes are very sad... Seven years in development... and it ends up good. - A Black Falcon - 6th August 2004 It's certainly had an epic development cycle, that's for sure... And yes, those quotes are kind of sad. :) Seven years in development... and it ends up good. - OB1 - 6th August 2004 Those guys at 3D Realms are either geniuses for getting their publisher to pay them for no work, or complete idiots for creating a new game every two years and never finishing anything. Seven years in development... and it ends up good. - A Black Falcon - 6th August 2004 No, they don't need money from publishers. It's self funded... they are only spending their own money. :) See, they had a lot of years of success as Apogee, then Duke 3D was a huge hit, and then they started spinning off liscences for console Duke games... PSX, N64, GBC, GBA, N-Gage, PC (Manhattan Project, the sidescroller a year or two ago), etc... and then they helped make and publish Max Payne and then sold the rights of the series for tens of millions... so no, they don't exactly need money from anyone, their publisher (which is Take 2, by the way) included. :) Seven years in development... and it ends up good. - OB1 - 6th August 2004 Hmm, I didn't know that. Then they're even more nuts. Seven years in development... and it ends up good. - A Black Falcon - 6th August 2004 (Galleon) ... and the team dissolves. http://www.gamespot.com/news/2004/07/14/news_6102624.html http://www.gamespot.com/news/2004/08/06/news_6104290.html Seven years in development... and it ends up good. - OB1 - 6th August 2004 Wow, too bad. Well at least they were able to finish the game. It's always sad when talented developers lose their jobs. Seven years in development... and it ends up good. - A Black Falcon - 6th August 2004 I don't know if they lost their jobs or if the team decided to dissolve after the game was done... I thought they were an independant studio so if it was about money generally they'd be dependant on how well their game sold. That obviously isn't the case here. But what do you think of the main developer of this studio going back to work on Tomb Raider... Seven years in development... and it ends up good. - OB1 - 6th August 2004 He is? I didn't read that whole article. That's great news, Tomb Raider has sucked forever. Seven years in development... and it ends up good. - A Black Falcon - 6th August 2004 That was in the second article. He (Toby Gard)'s going to Crystal Dynamics. Seven years in development... and it ends up good. - OB1 - 7th August 2004 Well maybe he can un-suck Tomb Raider. Seven years in development... and it ends up good. - A Black Falcon - 7th August 2004 I don't know, seems like a tough task, and Tomb Raider has been going in a downward spiral ever since he left... oh, six versions ago or something? Seven years in development... and it ends up good. - OB1 - 7th August 2004 I've never cared for TR, not even the first game due to its shitty controls, but I think he can make it work. Seven years in development... and it ends up good. - A Black Falcon - 7th August 2004 The first Tomb Raider got very good reviews... almost won PC Gamer GOTY... fortunately Civ II beat it, but it almost won. I didn't like it that much though, based on playing the demo for not very long... yeah, maybe with time it seems better, but it just didn't really intrest me. Seven years in development... and it ends up good. - Great Rumbler - 7th August 2004 I never had too much interest in any of the games, not even the first one. Seven years in development... and it ends up good. - A Black Falcon - 7th August 2004 I remember playing the first game's demo and not really seeing why it was getting such great reviews... oh, it was okay, but mid A quality? Seven years in development... and it ends up good. - OB1 - 8th August 2004 The grid-based controls were horrendous. |