4th August 2004, 3:05 PM
OB1, we clearly have a miscommunitation here. I'll try to be more clear and I REALLY hope that you both read and try to understand my post. You don't do that far, far too often.
The problem might be the term '3d'. It has in this thread meant several things... I should try to be more clear and stick with one definition, which should be 'the use of polygons'. No connotations of any specific perspective... just the use of polygons.
You obviously missed or misunderstood this.
Also, earlier I was talking about topdown or isometric versus close-behind-character third person or first person. I said that some games are better in third person. Then the terms '3d' and '2d' were used, improperly. Polygons are not the deciding factor here. They are a different, and mostly just graphical preference, issue. I'm talking about more substantive gameplay issues here. Which is why 'topdown/isometric' and 'third-person-behind/first-person' are better terms to use, I believe. Clearer and they describe what the actual issue being discussed is.
Of course, earlier I commented on how I hate 3d-topdown games which require a lot of camera manipulation, but as I said I have played some 3d-topdown games that do it right so it IS something they can do right if they want to try. It's an issue that doesn't exist in fully 2d games, but it isn't something that totally precludes a isometric 3d game from ever working. They just need to be sure to do a good job.
See my post in the other thread where I posted images of Tim Cain's new 3d isometric post-nuclear RPG. Or go to the first page of this thread and look at the two pictures of the canned Black Isle Fallout 3. THAT is what this game should look like. You clearly disagree, but I'd like to see you talk about it in relation to those shots and to Daggerfall/Morrowind, not just a general 'you are stupid for disliking 3d' that I so obviously will never agree with. 3D certainly has uses, but so does 2d...
The problem might be the term '3d'. It has in this thread meant several things... I should try to be more clear and stick with one definition, which should be 'the use of polygons'. No connotations of any specific perspective... just the use of polygons.
You obviously missed or misunderstood this.
Quote:(and I mean either 2d artwork or 2d presentaton (that is, like a side-scroller, or a flying shooter where you just move on two axes (no vertical dimension))
Also, earlier I was talking about topdown or isometric versus close-behind-character third person or first person. I said that some games are better in third person. Then the terms '3d' and '2d' were used, improperly. Polygons are not the deciding factor here. They are a different, and mostly just graphical preference, issue. I'm talking about more substantive gameplay issues here. Which is why 'topdown/isometric' and 'third-person-behind/first-person' are better terms to use, I believe. Clearer and they describe what the actual issue being discussed is.
Of course, earlier I commented on how I hate 3d-topdown games which require a lot of camera manipulation, but as I said I have played some 3d-topdown games that do it right so it IS something they can do right if they want to try. It's an issue that doesn't exist in fully 2d games, but it isn't something that totally precludes a isometric 3d game from ever working. They just need to be sure to do a good job.
See my post in the other thread where I posted images of Tim Cain's new 3d isometric post-nuclear RPG. Or go to the first page of this thread and look at the two pictures of the canned Black Isle Fallout 3. THAT is what this game should look like. You clearly disagree, but I'd like to see you talk about it in relation to those shots and to Daggerfall/Morrowind, not just a general 'you are stupid for disliking 3d' that I so obviously will never agree with. 3D certainly has uses, but so does 2d...