23rd July 2004, 1:25 PM
Fine for the exploration, but it'd have to pull to overhead for combat for the combat to be much like Fallout, I'd expect... unless you're suggesting something like KOTOR? As in KOTOR uses the same basic combat system as Baldur's Gate but moves it to behind-the-character and not isometric so it plays quite differently... still, I think that overhead works much, much better for strategic combat like Fallout has to have to be Fallout. And it really should be turn-based! Realtime (even pausable realtime) Fallout wouldn't be the same...
On a related note, I played the Greyhawk: ToEE demo. Very interesting... first turnbased PC D&D game I've played. I know that as a pen and paper game it's turnbased, but BG made it pausable realtime to speed up combat a lot. Getting used to the turnbased system takes time... I keep trying to move weaker characters or injured guys out of the way before the enemy can attack but not being able to because it's their turn... slower and more deliberate than BG, but very good. And quite probably more strategic than BG, because it forces you to deal with movement as a component of attacks ('how far can i move this turn and still attack', the 5-foot step, etc... adds a lot of components of the boardgame back in. BG is faster playing (even if you pause a lot it's still faster), and also very strategic in its combat, but ToEE's system is great. And truer to real D&D... though I think it's good that some games do the realtime combat too. Unlike this, I'm used to it. :)
On a related note, I played the Greyhawk: ToEE demo. Very interesting... first turnbased PC D&D game I've played. I know that as a pen and paper game it's turnbased, but BG made it pausable realtime to speed up combat a lot. Getting used to the turnbased system takes time... I keep trying to move weaker characters or injured guys out of the way before the enemy can attack but not being able to because it's their turn... slower and more deliberate than BG, but very good. And quite probably more strategic than BG, because it forces you to deal with movement as a component of attacks ('how far can i move this turn and still attack', the 5-foot step, etc... adds a lot of components of the boardgame back in. BG is faster playing (even if you pause a lot it's still faster), and also very strategic in its combat, but ToEE's system is great. And truer to real D&D... though I think it's good that some games do the realtime combat too. Unlike this, I'm used to it. :)