22nd July 2004, 2:11 PM
Quote:There was a fairly recent interview up at ve3d where the id guys talked about how there was no major gap felt when Hall, McGee and Romero left and that id is still largely the same company as before. Tom Hall and John Romero did not do most of the design work for Doom, it was a group effort, and most of that group is still at id! Tom Hall wasn't even really a game designer, he was in charge of the business aspects of id. Romero did level design and a bit of programming, and McGee only made some levels. You greatly overestimate their contribution to id.
That wasn't me, that was from this article...
http://archive.gamespy.com/legacy/editor...om3_a.shtm
Quote:BTW that gamespy article is a complete farce.
How about the IGN retro-review? I thought it was pretty good...
I couldn't find any of IGN's (frusterating because I know they did them... but where are they hiding...) and obviously can't post PC Gamers because those are from magazines... I always trusted PCG the most though. They called TIE Fighter best game ever in 1998 and Jedi Knight best game ever in '98 (Half-Life in '00, obviously; there wasn't a '99 awards), as well as Civilization II winning second all three of those years... pretty good choices. :)
Quote:Halo was lauded as the best game of 2002 even though it was one of the most rushed and flawed games of that year, so excuse me if I don't give top ten lists that much credence. Top 10 PC lists are usually laughable because of the criteria they use to rank games. It's usually not about gameplay, but rather technical feats and influence. Doom is certainly an influential game, but if it were a console game first and console gamers were making a best-of list, it probably wouldn't make it since it could never, ever compare to truly great and timeless masterpieces like Pacman, Super Mario Bros., Zelda, Tetris, etc. That is the PC way. The most-anticipated FPS's are rarely ever the ones with the great and unique gameplay, they're almost always the ones that do something really well on a technical and/or presentation level. Why that is I'm not quite certain, though I do have my theories. Doom is nowhere near as good as any of Blizzard's games (even the older, less popular ones), yet many people still call Doom the best PC game ever. They just don't think about it, and using the excuse of "most people think this, so it must be true" is pretty sad, Brian.
When enough people say something, you need to consider why they do. It doesn't mean that it's something you will like as well obviously, but things like that don't usually happen randomly! And my point was that it isn't just a few reviewers or best-games lists, it's ALL of them... that definitely says something. You just as obviously don't agree with the message, but it says something and it's pretty dumb to pass it all off as just because of the graphics. It's pretty clear to me that there was more to it than that. You might not see the shooting action as especially fun or like the level designs, atmosphere, or characters, but so many people did that it's just incredibly stupid to try to say that they are all idiots.
As for great and unique gameplay, that is true everywhere. It's no more common on consoles for the games with the truly amazing gameplay to be fully recognized for it... so that 'point' of yours is badly flawed if you mean it to say that console gamers recognize quality better. That's just not true.
On an unrelated note, I prefer to call them ID than id, mostly because in the Keen games they called themselves ID. :)