22nd July 2004, 11:36 AM
And you know what? Isometric doesn't preclude the use of 3D, OB1. For evidence of that, see Greyhawk: Temple of Elemental Evil (3D characters, 2d/rendered background maps) or the killed-in-action Black Isle Fallout 3 ("Van Buren"), which had a 3d engine but looked really great and did a fantastic job of looking like classic Fallout. I'm not saying it has to be sprites... I'm saying that it has to be third person, and preferably third person and upwards, not behind the character. For battles at least -- that's what the Betrayal at Krondor example is there for.