22nd July 2004, 8:44 AM
Quote:Artwork, that is more similar, since the two main artists on Doom are still with the company. And the lead programmer is of course the same. But game designers? Those are gone. Map designers? One person now at ID did one map for Ultimate Doom; all the others left years ago. It's a different group for many important parts...That's not true at all, and if you've read any recent id software interviews you'll know that the remaining members of id have lost very little and still function in very much the same way as they did from the beginning. They just have more money and experience now.
Quote:So you never thought Doom had any atmosphere or anything? Not scary?... are you serious? You actually found Doom to be even a tad bit scary and atmospheric? Hahaha, that is quite amusing. I'm sorry, but the lame rock music(and polka in some levels!), hot pink and green monsters, and colorful backgrounds made for an experience less scary than the castles in Mario World.
Quote:Because I hear that the other way in most of what I read about Doom... yes, part of why a lot of people still like it is because it was so great when it came out. But isn't that why you remember most games? Because they were great when they came out? Sure, there were games that did more than Doom before it -- see Ultima Underworld (though that's an RPG) -- or not that long after it -- like System Shock or Dark Forces -- that also deserve to be remembered well, but I don't think anyone who is thinking could say with much credibility that Doom doesn't also belong on a shortlist of great PC games.It's simply not a great game, and never was. It was praised for its graphics, that's it. The gameplay is average at best. Sure there are some games that I look fondly at because of nostalgic reasons, but a good game will stand the test of time.