21st July 2004, 6:02 PM
Not just Fallout. I prefer strategic RPGs to be isometric. Or if you do have a 3d camera, have it far out. I just think that it works far, far better for RPGs. Probably a big part of that is because the first RPG I truly loved was Baldur's Gate (if you don't count Quest for Glory), and that's a isometric, pausable-realtime game. And from the rest of the Infinity Engine games to Fallout 1 and 2, Interplay proved that it was the master of isometric RPGs. Now its spinoffs do the same -- Troika (run by the guy who made Fallout) with Arcanum and Greyhawk: The Temple of Elemental Evil, for instance. Obsidian (from the people behind Torment and Icewind Dale)? They're doing something they are very familiar with by making a game in an engine made by Bioware... :) Okay, that game's more third person behind than isometric. But it's still third person.
For a classic example, how about Betrayal at Krondor (a good example that everyone should have played because it's been free since 1997)? First-person in the adventuring, with the party all moving as one like in Might & Magic or Wizardry, but once you get into combat it moves to a third-person view... and makes for better combat than Wizardry had, I'd say.
Now... there HAVE been serious RPGs that run all in first-person. See the aforementioned Might & Magic or Wizardry serieses. But the real concern here is that Bethesda's RPGs don't have combat inspired by Wizardry. They have a very fast-paced, simplistic combat system that is pretty much hack and slash. And that'd be a disaster in Fallout. Just like it would be in Baldur's Gate (... okay, Baldur's Gate: Dark Alliance wasn't a disaster, but compared to real BG it doesn't come close to comparing...).
How 'bout first-person Final Fantasy where the combat system involves walking up to enemies and hitting the attack button, while casting spells sometime (okay, a simplification of TES combat. But you get the idea.)?
On another subject, I was hoping Smoke would show up because he's the only other real PC RPG fan here... :)
For a classic example, how about Betrayal at Krondor (a good example that everyone should have played because it's been free since 1997)? First-person in the adventuring, with the party all moving as one like in Might & Magic or Wizardry, but once you get into combat it moves to a third-person view... and makes for better combat than Wizardry had, I'd say.
Now... there HAVE been serious RPGs that run all in first-person. See the aforementioned Might & Magic or Wizardry serieses. But the real concern here is that Bethesda's RPGs don't have combat inspired by Wizardry. They have a very fast-paced, simplistic combat system that is pretty much hack and slash. And that'd be a disaster in Fallout. Just like it would be in Baldur's Gate (... okay, Baldur's Gate: Dark Alliance wasn't a disaster, but compared to real BG it doesn't come close to comparing...).
How 'bout first-person Final Fantasy where the combat system involves walking up to enemies and hitting the attack button, while casting spells sometime (okay, a simplification of TES combat. But you get the idea.)?
On another subject, I was hoping Smoke would show up because he's the only other real PC RPG fan here... :)