Like I said, Doom was huge because of its technology, not its gameplay. Same goes for all of id's games.
And the art of id's games is atrocious, come on. Giant pink monsters, flaming skulls, giant weird flying tomatos, two-headed skeletons with rockets on their shoulders... please. Just like Gabe said, they look like the kind of stuff angry little kids drew in their math notebook during class. Pentagrams, flaming skulls, etc. Very childish stuff that's supposed to be all dark and serious.
And the art of id's games is atrocious, come on. Giant pink monsters, flaming skulls, giant weird flying tomatos, two-headed skeletons with rockets on their shoulders... please. Just like Gabe said, they look like the kind of stuff angry little kids drew in their math notebook during class. Pentagrams, flaming skulls, etc. Very childish stuff that's supposed to be all dark and serious.