28th June 2004, 9:18 PM
You mean the Escher painting with staircases and doors all over and people walking on all of them? Great picture... :)
As for continuity, I don't think that fitting all the parts into the stories is exactly a priority for a series like this. The GB games fit in somewhere. I'd prefer to think that they go after the pairs of games they are like -- an idea reinforced by how Mega Man has the powers from those games, in general -- no Mega Buster until MM3 (4? But I think it was 3. Though I haven't played it, it does have 4 MM4 bosses...), no sliding in the first game or two, no Rush in the first game, etc... they've got to go after the games in question, I would think. Though it does bring up the question why MM4 for GB has the added store to buy items in and P-Chips to buy them with while MM6 for NES doesn't have that stuff (though it did show up in MM8 (and MM7 in some form too, right?) as well as MMV of course)... oh well, Dr. Light "forgot" for a game. No explanation for that is really needed. :)
Uh, alien robots?
As for continuity, I don't think that fitting all the parts into the stories is exactly a priority for a series like this. The GB games fit in somewhere. I'd prefer to think that they go after the pairs of games they are like -- an idea reinforced by how Mega Man has the powers from those games, in general -- no Mega Buster until MM3 (4? But I think it was 3. Though I haven't played it, it does have 4 MM4 bosses...), no sliding in the first game or two, no Rush in the first game, etc... they've got to go after the games in question, I would think. Though it does bring up the question why MM4 for GB has the added store to buy items in and P-Chips to buy them with while MM6 for NES doesn't have that stuff (though it did show up in MM8 (and MM7 in some form too, right?) as well as MMV of course)... oh well, Dr. Light "forgot" for a game. No explanation for that is really needed. :)
Uh, alien robots?