27th June 2004, 3:09 PM
Yes, I imagine that's exactly what the Cube gets, especially considering the codes at GameFAQs for that version.
Oh yes, I should make something clear. The Select button has been given a purpose at long last in the Megaman series :D. Yes, I know it had a purpose in Megaman 1, the pause without menu feature, but it's more now. Actually, that MM1 pause with select thing was removed. Honestly, there was no purpose for it anyway, much like the select pause in Zelda 1. Well, you could cheat with it, but since that pause was removed, so was the glitch. Oh well, that's the ONE thing taken out of the NES games by the way. Instead, for this and the other Megaman games (1-7, not 8), it brings up a menu. This menu for MM2-6 will show your password at any time, so you don't have to kill yourself over and over again to get a gameover to see it (but since this game saves, there's really no need for it). It will also allow you to reset to the title screen of the game (but everything is still remembered, so you can either go and enter a new password or "start game" and go right back to where you left things on the boss selection menu, except in 7 where new game really does start a new game when you reset this way). The other option is the game selection room option so you can easily quite any one game at any time to start another one. Since MM8 doesn't have this select menu (select does nothing once again in that game), you have to use the all purpose reset (all shoulder buttons plus start and select at once) to get out of the game via the software. Oh yes, MM7 does use select to get into the shop, so don't worry, while on the menu where you can access the shop, select doesn't bring up that menu but rather... goes to the shop, like I said. Oh yes, in MM4-6, there is also a map feature that will show the layout of the level you are in, except for super hidden secret parts of the level (making the map feature useless except you can see how far away the next continue point is). Of course, if you haven't played some of those before (like me) you will want to avoid using those. One thing about the hints in Navi mode. 1-6 each have a specific "spotter" that is giving this information. It's basically the annoyance of Alia applied to the past. In MM1 it's Dr. Light. In 2, it's Roll. In 3, it's Protoman (odd to think that Protoman is actually more directly helping you, I guess Megaman just isn't aware of who it is that's telling him this stuff or something). In 4, it's Kalinka (and from what she says, it's sorta revealed that Kalinka is as smart as her father, wonder where Ran is... :D). In MM5, it's Dr. Cossack, and in MM6, it's Dr. Light again.
Okay, that's about all I can think to add about that. I only wish that news sites when doing a review would actually post THIS information, as this is the stuff I actully WANT to know, as opposed to things like "you can gain the powers of the enemies by defeating them". And now, I'm off to beat MM5 and 6 in Navi mode.
Oh yes, I should make something clear. The Select button has been given a purpose at long last in the Megaman series :D. Yes, I know it had a purpose in Megaman 1, the pause without menu feature, but it's more now. Actually, that MM1 pause with select thing was removed. Honestly, there was no purpose for it anyway, much like the select pause in Zelda 1. Well, you could cheat with it, but since that pause was removed, so was the glitch. Oh well, that's the ONE thing taken out of the NES games by the way. Instead, for this and the other Megaman games (1-7, not 8), it brings up a menu. This menu for MM2-6 will show your password at any time, so you don't have to kill yourself over and over again to get a gameover to see it (but since this game saves, there's really no need for it). It will also allow you to reset to the title screen of the game (but everything is still remembered, so you can either go and enter a new password or "start game" and go right back to where you left things on the boss selection menu, except in 7 where new game really does start a new game when you reset this way). The other option is the game selection room option so you can easily quite any one game at any time to start another one. Since MM8 doesn't have this select menu (select does nothing once again in that game), you have to use the all purpose reset (all shoulder buttons plus start and select at once) to get out of the game via the software. Oh yes, MM7 does use select to get into the shop, so don't worry, while on the menu where you can access the shop, select doesn't bring up that menu but rather... goes to the shop, like I said. Oh yes, in MM4-6, there is also a map feature that will show the layout of the level you are in, except for super hidden secret parts of the level (making the map feature useless except you can see how far away the next continue point is). Of course, if you haven't played some of those before (like me) you will want to avoid using those. One thing about the hints in Navi mode. 1-6 each have a specific "spotter" that is giving this information. It's basically the annoyance of Alia applied to the past. In MM1 it's Dr. Light. In 2, it's Roll. In 3, it's Protoman (odd to think that Protoman is actually more directly helping you, I guess Megaman just isn't aware of who it is that's telling him this stuff or something). In 4, it's Kalinka (and from what she says, it's sorta revealed that Kalinka is as smart as her father, wonder where Ran is... :D). In MM5, it's Dr. Cossack, and in MM6, it's Dr. Light again.
Okay, that's about all I can think to add about that. I only wish that news sites when doing a review would actually post THIS information, as this is the stuff I actully WANT to know, as opposed to things like "you can gain the powers of the enemies by defeating them". And now, I'm off to beat MM5 and 6 in Navi mode.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)