23rd June 2004, 4:12 PM
It's a NES game. This is a GC. It shouldn't exactly take up the whole processor to emulate it, you know... so while the reason may actually be space, as you say it puts the blame squarely on either laziness or lack of time. Or both. But they could have done it, certainly. I mean, if they can fit a 700MB PSX game onto 64MB (Resident Evil 2), can't they compress some music?