18th June 2004, 9:27 PM
Play Difficult Mode. In Japan, Rockman 2 didn't even HAVE a difficulty selection. When brought here, they made an easy mode. However, rather than calling the orignal mode "normal" and easy mode "easy", they called the easy mode "normal" and the original "difficult". So, Difficult is MM2 the way it was meant to be played. A few changes aside from damage are different enemy patterns and similar things. For example, the giant robotic cylinder stacks will actually break apart all over the place when you shoot them instead of dying instantly. Be ready to dodge the parts, but that's not too hard to do really. Anyway, it's pretty fun and that ending was pretty cool as well as funny! "He's an ALIEN! ACK! Oh wait..." :D
So, just remember when you play MM2 that difficult is the only way to play, except normal, which is also a way to play, but it's actually easy mode... Well, you get it...
Having played MM2 first, the MM4 addition of the charge shot really felt like an ADDITION rather than something that was "meant to be". Of course NOW it's one of his trademark moves, just like the slide added in MM3 became, as it should be. MM4 was the last to add a lasting trademark, actually two. Finding hidden powerups has been in every game since 4, as well as the ability to go back to stages. Now, MM1 also had ONE hidden powerup, as well as being able to go back to stages, but it clearly not the same. The "hidden" part wasn't even there, as it was RIGHT IN THE OPEN and if you missed it you were an idiot, but you know. Anyway, they took that out of MM2 and MM3 but with MM4 they added it, made it actually a challenge to find the two bonuses, and KEPT it. MM2 added the 8 boss constant, as well as all manner of special abilities like the rocket sled. MM3 added Rush the amazing robot dog as well as the slide, and also let you fight the MM2 bosses in Doc Robot form. MM4 added the Mega Buster, hidden items and true alternate paths, and gave you access to TWO evil laboratories instead of the one. The rest just pretty much copied those additions from then on.
So, just remember when you play MM2 that difficult is the only way to play, except normal, which is also a way to play, but it's actually easy mode... Well, you get it...
Having played MM2 first, the MM4 addition of the charge shot really felt like an ADDITION rather than something that was "meant to be". Of course NOW it's one of his trademark moves, just like the slide added in MM3 became, as it should be. MM4 was the last to add a lasting trademark, actually two. Finding hidden powerups has been in every game since 4, as well as the ability to go back to stages. Now, MM1 also had ONE hidden powerup, as well as being able to go back to stages, but it clearly not the same. The "hidden" part wasn't even there, as it was RIGHT IN THE OPEN and if you missed it you were an idiot, but you know. Anyway, they took that out of MM2 and MM3 but with MM4 they added it, made it actually a challenge to find the two bonuses, and KEPT it. MM2 added the 8 boss constant, as well as all manner of special abilities like the rocket sled. MM3 added Rush the amazing robot dog as well as the slide, and also let you fight the MM2 bosses in Doc Robot form. MM4 added the Mega Buster, hidden items and true alternate paths, and gave you access to TWO evil laboratories instead of the one. The rest just pretty much copied those additions from then on.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)