26th February 2003, 11:50 PM
Quote:Ooh, great reply!
No you're a great reply!
Quote:Only if they gave a reason to need it... you haven't in any of the games so far...
Being able to aim up and down shouldn't be some sort of unataibable, magical ability in games. It's been pretty standard since the late 80's.
Quote:Pointless? Never!
I just don't see how you call so many great games not that good... I can't understand it at all... why? What is it about all those games that doesn't let them be great when by any standard I use (read: comparing to the GB game collection... which is the only standard that really matters -- that system's own games...)... Not liking some? Fine... but you dismiss so many...
Kirby 2, Wario Land 1, Final Fantasy Adventure, Mario Land 1 and 2, Gradius - The Interstellar Assualt, Mega Man 4 and 5, Micro Machines (hey, I at least loved it... ), Mole Mania (did you play that one?), Donkey Kong, and so many others...
I really don't understand how you can consider Mario Land to be a great game. It was very bad by Mario standards. I have FF Adventure and it's pretty fun. But as with all of those other games you mentioned (except for DK), I don't consider it to be great.
Quote:How about the GBC? Mario Bros. Deluxe, Metal Gear Solid, Zelda Oracles, Bionic Commando Elite Forces, Warlocked (the GB's only RTS), and some others are all great games...
This list is just off the top of my head so I'm sure I'm missing some great games...
The GBC is a different matter. There are quite a few more great games on that system. And since you can't play GBC games on a regular Gameboy, I consider it to be a different system.
You just have a different value of the word "great" than I do. I don't just throw around that adjective like you do. I put games in four basic categories: crap, good, great, and fantastic.
And I definitely think that as far as software goes, the original Gameboy was by far the weakest for Nintendo.