9th June 2004, 8:43 AM
Either you know absolutely nothing about game development or you're the most naive, biased person in the galaxy (yes, galaxy). Developers always have to work around a system's limitations, and failure to do so results in poor games. Developers on the N64 had to work around the system's low amount of RAM, developers for the PS2 had to work around that system's aliasing problems, developers for the Saturn had to work around that system's extremely complex hardware configuration, etc., etc. If Joe Average Gamer had to choose between Game A for the PSP which gets 5-6 hours of battery life or Game B which gets 2 hours of battery life because of the constant streaming, which one do you think they'll pick? Developers know what that answer is. Necessity is the mother of invention, remember that.