26th May 2004, 11:37 AM
I wonder what happened to the pre builds?
There was one Zelda prebuild that had trees everywhere and a huge amount of fog (to keep the frames up), it also showed octorocks on the ground running around and in to bushes while shooting rocks at Link. The Link in that build was squatty and had a square head with button eyes, he litteraly looked like his 8-bit counterpart in 3-D. In another scene he was fighting an Iron Knuckle that was made of glowing metal that reflected yellows and blues. The last scene showed square Link fighting Dodongos (they looked exactly like the 8-bit Dodongos in 3-D, those triceratop looking guys) by laying bombs down in their path which would explode with cool particle effects.
It could be that this build was just to try out different gameplay mechanics with a 3-D Zelda game but it definetly wasn't Mario 64's engine because there were so many things going on that Mario 64's engine couldn't do like environment mapping, fog table (Turok fog) and tons of particle effects. Mario 64 had zero particle effects, generic fog (you can actually see the borders of where the different fog shades end and begin) and zero environment mapping... no wait, I just realized both Metal Mario and the black pool (level enterance) had an environment map of either Mario with Lakitu behind him or just Lakitu.
Man... maybe that prebuild was the same engine as well... that's so awesome
There was one Zelda prebuild that had trees everywhere and a huge amount of fog (to keep the frames up), it also showed octorocks on the ground running around and in to bushes while shooting rocks at Link. The Link in that build was squatty and had a square head with button eyes, he litteraly looked like his 8-bit counterpart in 3-D. In another scene he was fighting an Iron Knuckle that was made of glowing metal that reflected yellows and blues. The last scene showed square Link fighting Dodongos (they looked exactly like the 8-bit Dodongos in 3-D, those triceratop looking guys) by laying bombs down in their path which would explode with cool particle effects.
It could be that this build was just to try out different gameplay mechanics with a 3-D Zelda game but it definetly wasn't Mario 64's engine because there were so many things going on that Mario 64's engine couldn't do like environment mapping, fog table (Turok fog) and tons of particle effects. Mario 64 had zero particle effects, generic fog (you can actually see the borders of where the different fog shades end and begin) and zero environment mapping... no wait, I just realized both Metal Mario and the black pool (level enterance) had an environment map of either Mario with Lakitu behind him or just Lakitu.
Man... maybe that prebuild was the same engine as well... that's so awesome