13th May 2004, 11:51 PM
120. With compression, you could fit a CD worth on there. Okay, it's smaller. It's not a system-killing flaw. It was price, not size, that killed the N64, I'd say... yes, size had an impact, but I think price was the bigger problem. And here the price is not nearly that much of an issue.
Oh, and suggesting that developers need more space to make better games is stupid. They have twice as much as they ever had on the nearly equal N64, after all... and graphically the DS is obviously not competing with the PSP. That's a fact. We've known that since the beginning. And as I've said many times, I just don't care much. N64 graphics are good. Sure, PSP will look better and many people will buy it because of that. And if the DS had nothing else, it'd be a tough sell. But it does, and that 'else' will attract people. This is on a much different level than the NGC! That one didn't have anything that distinguished it, really, in the positive side. This has that strongly. What more could you need?
Sure, I think that Nintendo's statements that the DS isn't competing with the PSP to be about as sensible as their statements that the GC didn't compete with the PSP. They clearly are in many ways. But unlike the GC Nintendo has a position of strength in this industry and has innovation on its side. Sony's graphics and popularity will draw people, but I'd put low priority on the size of the cards. For what the DS is, it's more than enough.
Oh, and the PSX was in some ways inferior to the N64, sure. I'd expect that from a system a year older! But your point is? Oh, and it did have some advantages -- like it could push more polys, actually... Anyway, PSX games got big mostly through low compression, voice, CD music, and video. So the DS will have highly compressed video, lower quality sound, and high compression. With those it should be able to do just about anything anyone could want it to, you know. I just don't get why you see this as such a big problem...
Heck, even some GBA games have good amounts of voice and those things are on 16 or maybe 32MB carts!
And of course your statement of the PSP's superiority ignores the DS's truly innovative qualitites. Nintendo's focus on innovation tires when that innovation doesn't seem to truly exist, or to not be very benificial (like connectivity), but when they pull something like this I see why they try to do that...
Oh, and most people don't really care about how many megs the game takes up, they care about things like how it looks, how it plays, how much it costs... and what the selection is.
Oh yeah, and Nintendo seems serious in keeping the GBA around until the next Game Boy comes out. Which the DS, of course, is not. Despite its cart slot.
Oh, and suggesting that developers need more space to make better games is stupid. They have twice as much as they ever had on the nearly equal N64, after all... and graphically the DS is obviously not competing with the PSP. That's a fact. We've known that since the beginning. And as I've said many times, I just don't care much. N64 graphics are good. Sure, PSP will look better and many people will buy it because of that. And if the DS had nothing else, it'd be a tough sell. But it does, and that 'else' will attract people. This is on a much different level than the NGC! That one didn't have anything that distinguished it, really, in the positive side. This has that strongly. What more could you need?
Sure, I think that Nintendo's statements that the DS isn't competing with the PSP to be about as sensible as their statements that the GC didn't compete with the PSP. They clearly are in many ways. But unlike the GC Nintendo has a position of strength in this industry and has innovation on its side. Sony's graphics and popularity will draw people, but I'd put low priority on the size of the cards. For what the DS is, it's more than enough.
Oh, and the PSX was in some ways inferior to the N64, sure. I'd expect that from a system a year older! But your point is? Oh, and it did have some advantages -- like it could push more polys, actually... Anyway, PSX games got big mostly through low compression, voice, CD music, and video. So the DS will have highly compressed video, lower quality sound, and high compression. With those it should be able to do just about anything anyone could want it to, you know. I just don't get why you see this as such a big problem...
Heck, even some GBA games have good amounts of voice and those things are on 16 or maybe 32MB carts!
And of course your statement of the PSP's superiority ignores the DS's truly innovative qualitites. Nintendo's focus on innovation tires when that innovation doesn't seem to truly exist, or to not be very benificial (like connectivity), but when they pull something like this I see why they try to do that...
Oh, and most people don't really care about how many megs the game takes up, they care about things like how it looks, how it plays, how much it costs... and what the selection is.
Oh yeah, and Nintendo seems serious in keeping the GBA around until the next Game Boy comes out. Which the DS, of course, is not. Despite its cart slot.