23rd February 2003, 5:41 PM
Quote:Originally posted by A Black Falcon
I wouldn't say WW is innovative because it uses a new graphical style... the gameplay sure isn't innovative... is it different than the gameplay in OoT/MM? Yes... but not so dramatically that its truly innovative... its just a small change from that game. As for the graphics... I don't see how making them in a cartoon style is innovative... different? Sure... but innovation? No... plenty of games before have used cartoon-styled graphics...
But none have created a truley believable, interactive cartoon.
Quote:Oh... and while Nintendarse's posts aren't easy to follow, they make more sense than yours do, OB1...
You're just mad that you're always so wrong and can never effectively prove your points. :shake: :p
Quote:You sure seem to think that Nintendo should do things according to your wishes...
Isn't that what everybody wants? Don't you want Nintendo to offer online play with their games so that you can play against (and get beaten by) other people across the globe?
Quote:I just don't see how WW is so dramatically innovative when it, at heart, is just a improved version of OoT's system... that doesn't seem to qualify as innovation to me... it was innovative in OoT, but not now... it does change things, but not hugely...
Naturally OoT is more of an innovation than WW is since it was the first 3-D Zelda game. But WW managed to create a fully interactive cartoon, and that's not just a cosmetic change. Like Miyamoto has clearly explained in the past, the new visual style gave the dev team more freedom with the gameplay, and I'm sure you'll know what he's talking about once you get the game.
Quote:No it wouldn't... I don't think that a game based on that graphical style would be all cel-shaded like WW is... and it'd be better for it... Yes, that probably would have been a much better style for Nintendo to use. Just graphical? Partly... but graphics, as you say OB1, affect many parts of the game... not so dramatically as you want to think, but they do. And that style was way better than the one they used... the game itsself? It'd probably end up similar... but it'd be better for it with graphics that would actually be one that, IMO, are right for a Zelda game... unlike the ones that it has... I'd still prefer the OoT-ish spaceworld '01 graphics most of all, but ones based on the GB games would be worlds better than what we got...
Well that's your problem then. You don't have to like the visual style, that's perfectly fine. I myself can't stand the art in most PC RPGs (hello?? There are other things to draw inspiration from other than D&D) and that lame-ass Gauntlet franchise that you love so much (*shudder*). Beauty is in the eye of the beholder. Just don't call the visual style "wrong" since the man behind the change is the same person that created the friggin' franchise.
Quote:Hmm... I don't know. Is innovation subjective? Mostly... but it doesn't require the consumer recognising that its innovative for it to be innovative. Plenty of things have been ignored by consumers and were innovative... also, innovation usually (not always, but usually) connotates a positive emotion about the game... unlike what general public opinion is about Zelda WW. So its not innovative to them... is it innovative otherwise? Not especially, given how it doesn't really do anything truly new...
The general public doesn't have to like something in order for it to be considered innovative. Take the great, legendary Japanese director Akira Kurosawa for example. He broke molds, created new filming techniques, and inspired countless number of directors (including George Lucas, Martin Scorcese, Francis Ford Coppola, Steven Spielburg, just to name a few). He changed the face of filmmaking with his incredible visual style, pacing, camera techniques, and direction. Yet for the first few decades of his carreer he was slammed by critics and audiences in his home country because his movies were so non-traditional, and never got the respect that he deserved until his films were introduced to audiences outside of Japan (after that people in Japan started warming up to him). He is now considered to be one of the most influential and innovative directors who ever lived. But I guess that his movies weren't innovative until people started accepting them, right?
