3rd May 2004, 2:59 PM
Quote:Oh yes, here's another difference in behavior now that you made me think of it. In the games before it, all of them, those koopa shells would bounce forever, smashing through blocks even, thus allowing you to toss them into huge block mazes and smashing the place up, which as a kid is VERY fun and makes you feel powerful . In Super Mario 64, you get that same sense of power from the riding around while your character strangely glows with sparkles of invincibility and you ride around on lava, BUT the second you bump into something, the shell is destroyed instantly and it's all over. Your goal is to make sure NOT to bump into anything, something the ol' shell is known for before, because NOW it'll just vaporize and your killing spree will be over. Also, it allows you to go over lava without getting hurt, which is nice.
So when Mario found his third dimension, turtle shells got changed somehow... :)
I think the old shells were cooler. They are a lot less useful in Mario 64...
Quote:I think the best example is the preview of Donkey Kong Racing showing characters sitting on those Buzzers, when clearly, in the all three preceding Donkey Kong Country games, if any character did so much as touch a Buzzer, said character would die/run away and get trapped inside a barrel. Yet, it's changed with no explanation.
Someone invented either a special saddle or a special suit? :) See, you can always make up SOME stupid reason for these things...