2nd May 2004, 10:37 PM
I think the best example is the preview of Donkey Kong Racing showing characters sitting on those Buzzers, when clearly, in the all three preceding Donkey Kong Country games, if any character did so much as touch a Buzzer, said character would die/run away and get trapped inside a barrel. Yet, it's changed with no explanation.
OMG TEH CENTERPOINT OF TEH UNIVERSE HAS BEEN DESTROYED WERE ALL SCREWWWEEDD!!! boom?
I also want to point out that it's obviously easier for game designers to take characters from previous series of games and throw them into a new game of a whole different genre. It saves them the trouble of coming up with completely new characters for a game, I might add, where characters are basically trivial and it won't be marked for it's storyline, but more likely by simple, addicting gameplay. The players won't mind, either, given that the characters are likeable... in fact, it'll add to the charm of the game! Hell, in Super Smash Bros. case, it's the whole point: a light hearted video game for nerds who finally get to settle their debates of whether Pikachu could t0tally 0wn Captain Falcon.
Then, people around the world log onto Nintendo message boards and get into spiteful arguments over whether it's okay to bend/break the rules of their favorite characters for a completely new game of a different genre that, without any need for a storyline, also shouldn't have to explain the characters acting a little differently. When trying to put the pieces of the Zelda storyline together, do you stop and say, "wait wait wait, what about all those years Link spent smacking Mario in the face with his blade between sneaking leers at Peach?"
Whoops. Didn't mean to rant... I never got involved because this is just such a silly subject. Look at Ren & Stimpy: the only recurring elements in that show were the personalities of the two, and of course, a bunch of other shady side characters. Ren and Stimpy could be living on the streets in one episode, then in a random one-story house, sleeping in the same bed in another, or even randomly sneaking around in a jungle, with NO explanation, whatsoever - and it was excellent! One of the greatest cartoons I've ever seen.
OMG TEH CENTERPOINT OF TEH UNIVERSE HAS BEEN DESTROYED WERE ALL SCREWWWEEDD!!! boom?
I also want to point out that it's obviously easier for game designers to take characters from previous series of games and throw them into a new game of a whole different genre. It saves them the trouble of coming up with completely new characters for a game, I might add, where characters are basically trivial and it won't be marked for it's storyline, but more likely by simple, addicting gameplay. The players won't mind, either, given that the characters are likeable... in fact, it'll add to the charm of the game! Hell, in Super Smash Bros. case, it's the whole point: a light hearted video game for nerds who finally get to settle their debates of whether Pikachu could t0tally 0wn Captain Falcon.
Then, people around the world log onto Nintendo message boards and get into spiteful arguments over whether it's okay to bend/break the rules of their favorite characters for a completely new game of a different genre that, without any need for a storyline, also shouldn't have to explain the characters acting a little differently. When trying to put the pieces of the Zelda storyline together, do you stop and say, "wait wait wait, what about all those years Link spent smacking Mario in the face with his blade between sneaking leers at Peach?"
Whoops. Didn't mean to rant... I never got involved because this is just such a silly subject. Look at Ren & Stimpy: the only recurring elements in that show were the personalities of the two, and of course, a bunch of other shady side characters. Ren and Stimpy could be living on the streets in one episode, then in a random one-story house, sleeping in the same bed in another, or even randomly sneaking around in a jungle, with NO explanation, whatsoever - and it was excellent! One of the greatest cartoons I've ever seen.