29th April 2004, 10:55 AM
Quote:None of the Nintendo party/racing/fighting games contradict the abilities or limits of the characters. Mario still runs about the same speed, and all of the characters have the same limits that they've always had. Your mushroom example is a very poor one; who's to say that mushrooms can't have a different effect on vehicles? Like ABF said, Captain Falcon never walked in the F-Zero games. Just because Kirby gains powers in a different way doesn't change the fact that he can gain new abilities. Making Kazooie as fast a jet would be ridiculous unless they took the time to explain why she's so much faster than before. Like I said, it would be dumb and pointless. Much like your posts.
You weaken your arguements here, OB1. You say that it's not okay in some cases but it is in others? So it's fine to have Kirby always have a hammer and sword, but not fine for Kazooie to have a permanant speed boost? That is NOT logical, and is a blatant flaw in your arguement...
Quote:A fictional character can be WHATEVER the game designer wants it to be. Yoshi's abilities can change depending on the game, as can Link's, Mario's and yes, even Banjo. Who, for example, in Banjo Pilot, is flying a PLANE which never existed at any time in any Banjo Game! It was from a RACING game: eg: a new gameplay element using existing characters. Why couldn't Conker get out of his car and use his frying pan or twirly tail? why couldn't Banjo shoot eggs at other players? it's called marketablity. If BANJO is in a game, one would assume that KAZOOIE should be around. But she wasn't even mentioned in DKR since it wasn't just about Banjo, it was about a cast of many different characters that all had to convert to a singular playing paradigm. But Banjo Pilot has the ability to borrow from the BK games heavily since the entire game is based on the B~K universe to which it would be a logical leap to ask why Banjo rides in a plane instead of using Kazooie who would act exactly like the plane but have the sprites to make it look like Kazooie.
As I said, Nintendo does do this... after all, play SMB3 and then SML2! In SML2 Mario runs significantly slower... OB1, how do you explain the difference here in run speed? For Mario 64 (which is also slower than Mario 1 or 3) you can say something about the differences in 3D, but between 2d platformers... it's not so bad that it's a blatant flaw or something, and it's explained by differing gameplay systems, but still... it is something that should be considered. Companies can and do do things like this, especially when changing genre (like 2d to 3d or platformer to racing).
Look, I don't like the idea of Banjo riding Kazooie in a racing game. I think it'd require a stupid story explanation -- Kazooie would have to have some special item that gives her permanant extra speed (to not break and that'd be kind of dumb. And anyway I just like mini planes more! But to be consistent, I have to say that if they really wanted to they could.
But I'd play as the mini-plane.
Oh, about Kazooie's speed. OB1, you constantly call her 'very slow'. Well, I wasn't exactly impressed by the blinding speeds in DKR! If this was that speed, Kazooie just might be able to catch up... sure, there're still major problems because it probably isn't fast enough and you need to deal with some special powerup to give her extra speed that doesn't require mashing a button the whole time you play the game, but I just wanted to say that kart racers aren't super fast speed games anyway.
Quote:Flying with his ears is not out of character for Bugs because it is in line with Loony Toons physics (seriously) and uses his pre-existing ears to do something that makes perfect sense in that world.
I know, this may sound absurd, but there is actual cartoon logic here. I don't expect you to understand it immediately, but what I'm saying is true.
I remember this one WWII Bugs Bunny cartoon where he's in a plane (a bomber, but on a base in the US) with this gremlin thing... in the end they head for the ground in a unstoppable dive straight down, and a foot above the ground the plane runs out of fuel and stops dead... :D
Quote:And you babies cried about it and made a huge debate of it. So huge, and so incredibly stupid, that it surpasses anything I have debated ABF on. Seriously.
Sorry if I disbelieve you, but you say this every single time... I think you just always think that the CURRENT one is the worst. :)
Quote:For that matter, concerning limitations and abilities, SSB again. Link and Samus should NOT be on even footing, but they are PUT on even footing and we totally accept it, because we just want to have FUN, not analyze everything to the nth degree. So what if TECHNICALLY a cheap metal and wood shield could never actually protect against a missile, or a bow being no match for an energy gun. It's all in good fun!
This backs up what I said above -- what about differences between games? OB1 you can (rightly) ignore powerup differences, but speed, etc? I mean... okay, so in Mario 64 Mario has gymnastics and doesn't before... but that actually makes sense, since the first Mario game with them was '94's DK'94 and there wasn't another Mario game after that (Yoshi's Island isn't Mario!) until Mario 64...
But the speed differences between the other games? Oh, sure, the Mario series has no continuity or anything and it's done because each game's engine runs a bit different, so it's not exactly a 'problem'. Just a point I want to raise. :) I could also talk about hitpoints, or Zelda 2, or plenty of other things, but one example is enough really...
As for SSB, DJ, you're absolutely right about them levelling things out to even it. And OB1, they DO do more than just Kirby for big changes -- look at the Shields! In their real games noone has a magical shield around them...