29th April 2004, 1:02 AM
I totally agree with you DJ. While it is true that concepts need to stay in some kind of guide lines, those guide lines are constantly blurred and played with... since that's what they're there for. I dont understand OB1's obsession with characters (especially characters based in a cartoon universe) needing to be so grounded and limited. Last time I looked, Mario could do anything, even become metal or invisible or become a star, or touch a flower made of fire which would somehow give him the ability to shoot fire from his hands. Not to mention the fact that he's a small overweight man that can jump 100 feet in the air, dive to the ocean depths and surface without being depressurized, fall from MILES above the earth and hit the ground unscathed, recieves health from coins, can become a helicopter by simply holding his arms out and about a billion other things that make absolutely no sense and change with every game, even to the point of completely shattering all of the previous abilities in return for new ones with no reasoning other than 'this is how Mario is in THIS game'. I dont understand why the same ideal cant be applied to other characters as well, especially cartoon oriented designs who find their way in to multiple genres such as 3-D platform and racing.
Just between me and you, I feel like OB1 is desperate to prove a point that he doesn't agree with himself. When he plays the next Mario game and Mario suddenly has the ability to move things with his mind, it would be very interesting to see how he takes it.
Just between me and you, I feel like OB1 is desperate to prove a point that he doesn't agree with himself. When he plays the next Mario game and Mario suddenly has the ability to move things with his mind, it would be very interesting to see how he takes it.