19th October 2003, 7:46 PM
So, why didn't Metroid sell better? You can't blame it ALL on marketing... but the quality of the game was just so high that I just can't think of a good reason. Too many people just didn't give it a chance... but how could that have been changed? This also applies to Eternal Darkness, I'd say... what could they have done? They did some marketing... more? Its not just TV ads... its the whole image Nintendo has grown. That isn't easily changed...
Though, given the sales figures we are talking about, I do think that talking about "failures" that sell hundreds and hundreds of thousands, and usually eventually over a million, units is a bit silly. 'Not as successful as expected' is better.
Though, given the sales figures we are talking about, I do think that talking about "failures" that sell hundreds and hundreds of thousands, and usually eventually over a million, units is a bit silly. 'Not as successful as expected' is better.