11th August 2003, 8:00 PM
Quote:1. When the PSX came out Nintendo had just above 50% of the worldwide market, not 90-95% like the GB has.
50%? Are you nuts? The SNES sold better than the Genesis near the end of its life.
Quote:3. Yeah, liscencing on the PSP well might be lower... and that probably will attract third parties.
But you just keep ignoring that the portable market cannot be directly compared to the main market, or the GB would have never lasted through the Turbografx-portable, Lynx, and Game Gear times of its launch... because all three of those were more powerful, color systems, while GB was weak, with a pathetic speaker, and black and white... yet it CRUSHED them. Why? Battery life and better games. And the GB has crushed all the competitors since.
As for the PSP it probably does have the best chance since the Game Gear. But I highly doubt it'll win.
First... $200 IS what I bet it will cost. And by then the SP will be under $100, and a classic GBA will be very cheap.
Second... there is only so much they can do with batteries. With that media and power, 15 hours seems to me to be far out of their reach. No question. And that will be a critical issue.
Oh... and one more thing.
The SP has been out for a few years. It has amassed a HUGE library of great games. It also can draw on the MASSIVE backlist of great GB and GBC games. That is a huge, huge inventory of very good games.
The SP will be starting from scratch.
That is a KEY difference between the GBA-PSP and N64-PSX that I am amazed that you have ignored!
I did not ignore that point! In fact, I addressed it at least twice!!! The PSP will be the next-generation of handheld gaming, which is why Nintendo is prepping another handheld to compete with the PSP! AS I SAID BEFORE, does the N5 have no chance of being a success because the PS2 has such a large userbase? NO!!! And why is that? BECAUSE IT WON'T BE COMPETING WITH THE PS2, IT WILL BE COMPETING WITH THE PS3!!!! Are you really that naive??
EVERYTHING that you are saying is under the assumption that the PSP will be a complete battery-hog, and I seriously doubt that will happen. Sony is not stupid, they know that if the battery life isn't good then it will fail! You are are grossly underestimating Sony here.
Quote:I was feeling kinda bad that I was arguing without having played much B-K on a N64... so I quit the arguement. That's the truth.
So you felt bad about arguing about something that you knew nothing about? It's about damn time.
Quote:Absolutely not true. There are major differences between games from different companies.
But between Banjo-Tooie and Donkey Kong 64? I just don't see any huge thematic differences. I know you say you've said all this before, but when I look back I see you almost always talking about B-K, NOT B-T like I have been...
So, how ARE there dramatic differences in gameplay style between B-T and DK64?
What do I see? I see B-T being a bit faster in pace because you don't have to do as much switching... but you still have to switch (to Mumbo to hit those pads, to the creature that Wumba turns you into to do level-specific tasks, to seperate Banjo and Kazooie...) some, and because you do it for specific tasks and not for major gameplay parts (IE you just switch, do some suff, then go back to normal) I actually found it more annoying than the switching in DK64... at least in that one you could stay as one character for some time as they had real major tasks to do in each level...
But as for stuff like jump height, walking speed, etc. I don't see big differences.
I was talking about BT, although that game does have less "jumping puzzles" than BK (but still much more than Dk64). There is some switching in the game, but it isn't nearly as frequent as it is in DK64.