18th June 2003, 7:25 PM
Er... that proves what? You have way too much time? :)
Seriously... I think this debate has several parts, and no one involved wants to admit that all the parts exist.
First, it was about variation. And the arguement that WW has less enemy variation than OoT. And when you play OoT then WW, it SURE feels like that is the case. I'd put how it feels to me at least as important as how the actual facts are... because when it feels like I'm fighting the same guys time and time again it gets annoying. Not overly annoying or anything... its not like this is some big issue to me. Its not. But just a little bit annoying.
Honestly. After playing WW, as I've said, there is just one issue were WW's problems are above the "just a little annoying" level, and that's difficulty. But the other slightly annoying issues? Nothing big... just small things that make it slightly, but not all that much, less fun.
Like how you fight so many Moblins. It gets tiring. The other enemies seem to be decently proportioned in ratios similar to enemies in OoT (lots of birds, skeletons, Deku Babas in forests, etc, etc...), but then the game adds dozens of Moblins of various types on top of that. I think they should have made a couple more location-specific (or at least varying in look) enemies instead of 3 Moblin varieties that you fight a thousand times each.
OoT has nothing like that.
Now, you make the (valid) point that OoT had little equilivant of that -- the sword fights are few are far between in that game. True. But when they are there, the enemies are often unique. Given how much sword fighting WW has, that goal is obviously out of reach.
BUT IT COULD HAVE BEEN MORE VARIED, THAT'S FOR SURE.
That's about all I'm trying to say...
Do you honestly think I agree with Darunia that this is some horrible game-killing fault or something?
Seriously... I think this debate has several parts, and no one involved wants to admit that all the parts exist.
First, it was about variation. And the arguement that WW has less enemy variation than OoT. And when you play OoT then WW, it SURE feels like that is the case. I'd put how it feels to me at least as important as how the actual facts are... because when it feels like I'm fighting the same guys time and time again it gets annoying. Not overly annoying or anything... its not like this is some big issue to me. Its not. But just a little bit annoying.
Honestly. After playing WW, as I've said, there is just one issue were WW's problems are above the "just a little annoying" level, and that's difficulty. But the other slightly annoying issues? Nothing big... just small things that make it slightly, but not all that much, less fun.
Like how you fight so many Moblins. It gets tiring. The other enemies seem to be decently proportioned in ratios similar to enemies in OoT (lots of birds, skeletons, Deku Babas in forests, etc, etc...), but then the game adds dozens of Moblins of various types on top of that. I think they should have made a couple more location-specific (or at least varying in look) enemies instead of 3 Moblin varieties that you fight a thousand times each.
OoT has nothing like that.
Now, you make the (valid) point that OoT had little equilivant of that -- the sword fights are few are far between in that game. True. But when they are there, the enemies are often unique. Given how much sword fighting WW has, that goal is obviously out of reach.
BUT IT COULD HAVE BEEN MORE VARIED, THAT'S FOR SURE.
That's about all I'm trying to say...
Do you honestly think I agree with Darunia that this is some horrible game-killing fault or something?
