6th June 2003, 1:10 PM
Quote:I never in my life said I like easy games; you clever dimwits deduced that for yourselves. I complained that some parts of SMS were too hard, so OB1 took that scrap and ran with it, and once more has turned it into a propaganda campaign.
Well, "I don't like games to be that hard" sounds pretty similar to "I like games easy" when the subject is SMS or things like it... sure its tough but not in a bad way. Its not R-Type or something...

Quote:Well, maybe I wasnt thinking...I suppose it did bother me in the slightest; but it's better than dying every few minutes, like one can do in RE: Zero.
How about like in previous Zelda games? Say... OoT and MM? In both you can die fairly frequently, and it works well... but WW dumbs it down so you almost never die... if at all. Sure its kind of enjoyable to be able to just live and try to solve puzzles until you ge them, but dying should be a part of the game! If you mess up and are in lava for long, or get hit a lot, you should die!
And there shouldn't be all of those idiotic hints. I don't want to be told where to go! A big part of previous Zelda games was the adventure -- you wandered around, figuring out where to go next, with only vague ideas of where you should be, and any hints there were were OPTIONAL!
Quote:Identical is a word you just added. I never said any two dungeons were identical; but once inside, they just go on and blah blah. The last two, Wind and Earth, were bland and tasteless. AND ESPECIALLY the one near the Deku tree; where all you ever have to do in any room, practically, is figure out how to break the plant seal on a door.
I've beaten the game, so my opinion counts for more than yours, ABF, so piss off buddy, alright?
I'm now in the Forbidden Forest (Deku Tree dungeon). Its okay, but it is true that you do a lot of throwing things at locks... and using the deku leaf and the things that toss you in the air. Like the things in the swamp in Majora's Mask...
As for the game, the linearity is annoying too... not just that he tells you where to go next -- in a ocean that big, you kind of have to... but he actually forces you to go there and nowhere else -- not even back to places you've been! At least so far that's sure been the case for me... :( And even when it does let you go anywhere... sailing IS boring.