6th June 2003, 8:28 AM
Hey finally a good developer to interview! :D I hope you include my q's.
1) A lot of the screenshots released so far look a bit early, displaying some weak textures and less bump-mapping than Rogue Leader. Will the final game's textures look better?
2) From the videos I've seen, the camera in the third-person running levels look a bit odd and confusing. Will the player be able to control the camera in the final version?
3) How many minutes (or hours?) worth of in-game cinemas are there? And FMV from the movies?
4) The sound in the last game was good, but a lot of it sounded very midi-like. Will that be improved with Rebel Strike?
5) Is there even a remote chance that we'll see LAN multiplayer in the game?
6) Approx. how many polygons per second does Rebel Strike usually push?
I'll think of some more questions later.
1) A lot of the screenshots released so far look a bit early, displaying some weak textures and less bump-mapping than Rogue Leader. Will the final game's textures look better?
2) From the videos I've seen, the camera in the third-person running levels look a bit odd and confusing. Will the player be able to control the camera in the final version?
3) How many minutes (or hours?) worth of in-game cinemas are there? And FMV from the movies?
4) The sound in the last game was good, but a lot of it sounded very midi-like. Will that be improved with Rebel Strike?
5) Is there even a remote chance that we'll see LAN multiplayer in the game?
6) Approx. how many polygons per second does Rebel Strike usually push?
I'll think of some more questions later.