5th June 2003, 3:00 PM

I don't really know what you are trying to say... did I ever say that the water was good looking and the game was hard? I don't think I did... so I don't get it...
On some issues in this thread dropped for several months. Textures... yes, they are better than in OoT. But not by that much... its more because they are clearer and higher resolution than more detailed -- the game does have fairly simple textures and envrionment graphics that just don't look like they do anywhere near as much as the Cube can do. Sure, the cel shading total effect looks very nice and stylistic... but how is it pushing the Cube so hard? I still don't see that... it appears to be a very stylistic game which is graphically nice but not something pushing the Cube's power... the textures are simple, and the poly count doesn't appear to be that high...
And the water. Just like the walls and the enemies, it does look straight out of a cartoon. The problem is, as I said, that in this environment cartoon water just doesn't look very good. Sure, realistic clear water wouldn't be as true to it being a cartoon, but it'd look SO much better!
Oh, I played OoT yesterday. It reminded me that my cart was erased (by that other bad N64 I had...) and I'm only in Dodongo's Cavern. I died (the third in that game) well before reaching the boss... that game is still nice looking. Sure the textures are bad, but it has a great style... very different from WW (and I would say that WW done on the N64 wouldn't look nearly as good because it wouldn't have the detail level that cartoons have... OoT doesn't emulate anything like that so it doesn't rely on that.
And anyway when I first played it I noticed how low resolution the graphics are (compared to circa 1999 PC games), so they haven't changed that much in my eyes...