26th February 2021, 6:48 AM
(This post was last modified: 26th February 2021, 6:51 AM by Sacred Jellybean.)
Didn't they need to release a special wiimote for that game (with accelerators, I think?), so the game could tell which direction you were slashing (diagonal, horizontal, etc)? Can the joy-cons do that as they are? I honestly had trouble with that. Kind of frustrating, particularly when some enemies had an electric sword that paralyzes you if you slash the wrong way.
#2, yes! She was the worst part of the game. I didn't like having her stop me in my tracks, just after watching a long cutscene and wanting to get back into it. Particularly when whatever she tells me is entirely redundant, because was either outright explicitly told to me in said cut-scene, or heavily hinted at.
I'll add one of my own to the list. Take out those pointless and annoying mini-levels where you have to collect X items within the allotted time. I think there were 3 where you needed to collect tears, and a few others. They were needlessly tedious, and didn't add anything to the game other than a 10-20 minute headache. Per-level.
Honestly, there's an awesome game in there, but it was too bogged down by flaws for me to get into. I think there were kinks in the gameplay mechanics that they had to iron out before creating a good experience. Great concept, though.
#2, yes! She was the worst part of the game. I didn't like having her stop me in my tracks, just after watching a long cutscene and wanting to get back into it. Particularly when whatever she tells me is entirely redundant, because was either outright explicitly told to me in said cut-scene, or heavily hinted at.
I'll add one of my own to the list. Take out those pointless and annoying mini-levels where you have to collect X items within the allotted time. I think there were 3 where you needed to collect tears, and a few others. They were needlessly tedious, and didn't add anything to the game other than a 10-20 minute headache. Per-level.
Honestly, there's an awesome game in there, but it was too bogged down by flaws for me to get into. I think there were kinks in the gameplay mechanics that they had to iron out before creating a good experience. Great concept, though.