29th May 2011, 8:41 PM
I would hardly call that "the same math but in reverse", but I get it at least.
However, the "perspective" thing only holds so far. If it's an angular room that's one thing, but I don't know how well it's "meerkat and warthog" recognition is.
It's the problem I was talking about. It seems like it would be placing flat cutout looking characters on a 3D plane. What I'm curious about is how something like that would be able to look at a lion, see where it's paws are, and determine the exact depth of each individual toe, as well as give a range of depth to the mane and so on.
That software you linked to creates points from a scrolling real life camera image. I don't know how well that would apply to animation. A lot of background scenery in the Lion King does really good panoramic views with good paralax, but individual characters? They aren't changing in a 3D way as they move across a scene. I don't think the point mapping will be able to work with that.
I think a lot of it will need to be done manually.
Above all else though, I'm just wondering when 3D will go back in it's hole for another couple of decades. 3D is like a seasonal flu, it shows up every now and then, spreads a bit, but eventually people realize it doesn't really help anything and it goes back to it's rightful place as laughable gimic from "back in 200X".
However, the "perspective" thing only holds so far. If it's an angular room that's one thing, but I don't know how well it's "meerkat and warthog" recognition is.
It's the problem I was talking about. It seems like it would be placing flat cutout looking characters on a 3D plane. What I'm curious about is how something like that would be able to look at a lion, see where it's paws are, and determine the exact depth of each individual toe, as well as give a range of depth to the mane and so on.
That software you linked to creates points from a scrolling real life camera image. I don't know how well that would apply to animation. A lot of background scenery in the Lion King does really good panoramic views with good paralax, but individual characters? They aren't changing in a 3D way as they move across a scene. I don't think the point mapping will be able to work with that.
I think a lot of it will need to be done manually.
Above all else though, I'm just wondering when 3D will go back in it's hole for another couple of decades. 3D is like a seasonal flu, it shows up every now and then, spreads a bit, but eventually people realize it doesn't really help anything and it goes back to it's rightful place as laughable gimic from "back in 200X".
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)