8th May 2010, 1:58 AM
No it isn't. I'd play WoW too though if it had no monthly fees like Guild Wars, though... but while I have played a bit of WoW and it is really good, it's just not quite as good as GW, in my opinion.
(Note: this comparison is partially GW vs. WoW, partially GW vs. MMOs in general.)
Graphics: Guild Wars (fantastic graphics which still look amazing and at times awe-inspiring!)
Art design: Guild Wars (absolutely stunning art design, still some of the best ever in games)
Strategy required in playing: Guild Wars (having to choose just 8 skills makes for a very different feel from MMOs)
Grind: Guild Wars (very little is required, instead of vast numbers of hours! Say "thank you, designers not forced to make a game designed to suck up hours (to keep you paying them your monthly fees) instead of actually be fun!") (That is, I like that the level cap is low, that expensive armors are mostly a visual upgrade, that better items often have a downside as well as a benefit, etc. Balance, in an online RPG! Wow!)
Size of userbase: WoW (though GW has sold millions and still has a large active player base, of course it can't match WoW.)
Grouping for people not in guilds or whatever WoW calls them: Guild Wars, probably (what I played of WoW was mostly solo... while in GW hundreds of hours have been in PvE groups).
PvP: I can't judge, as i haven't played WoW in PvP, but the barrier to entry certainly is a whole heck of a lot lower in GW, at least. That is, in GW there is no barrier, you can create a PvP character straight out and go right in to the extremely well balanced PvP aspect of the game. Is that true in any standard MMO?
Music: Not sure
Story presentation: Guild Wars. No MMO has a story told as clearly as GW, with a clear mission path in each campaign that brings you through a very single player RPG style campaign and story.
What am I missing? :)
(Note: this comparison is partially GW vs. WoW, partially GW vs. MMOs in general.)
Graphics: Guild Wars (fantastic graphics which still look amazing and at times awe-inspiring!)
Art design: Guild Wars (absolutely stunning art design, still some of the best ever in games)
Strategy required in playing: Guild Wars (having to choose just 8 skills makes for a very different feel from MMOs)
Grind: Guild Wars (very little is required, instead of vast numbers of hours! Say "thank you, designers not forced to make a game designed to suck up hours (to keep you paying them your monthly fees) instead of actually be fun!") (That is, I like that the level cap is low, that expensive armors are mostly a visual upgrade, that better items often have a downside as well as a benefit, etc. Balance, in an online RPG! Wow!)
Size of userbase: WoW (though GW has sold millions and still has a large active player base, of course it can't match WoW.)
Grouping for people not in guilds or whatever WoW calls them: Guild Wars, probably (what I played of WoW was mostly solo... while in GW hundreds of hours have been in PvE groups).
PvP: I can't judge, as i haven't played WoW in PvP, but the barrier to entry certainly is a whole heck of a lot lower in GW, at least. That is, in GW there is no barrier, you can create a PvP character straight out and go right in to the extremely well balanced PvP aspect of the game. Is that true in any standard MMO?
Music: Not sure
Story presentation: Guild Wars. No MMO has a story told as clearly as GW, with a clear mission path in each campaign that brings you through a very single player RPG style campaign and story.
What am I missing? :)