20th April 2010, 9:00 PM
I didn't even know they ever made an action replay for the Gamecube. I hadn't seen any since the N64/PS1 days.
I can see all my save files, copy, delete, whatever. I figured the only one that should be corrupt is the Zelda Collection save data for Ocarina of Time, since that's the only game I'd been playing all week. I didn't sequence break or do anything glitchy. I saved, and this game in particular has a very obvious way of letting you know when it is or is not saving, and then reset to check the file. Corrupt. The card is visible, and the effects are different depending on the game. Some can't read it, some can read it just fine but can't save to it, and at least two can read AND save to it perfectly. Some files work fine if I copy to another memory card, but some are still corrupt when I move them. It's a very odd way of being corrupt. Generally, when a file goes corrupt on other memory cards, it's JUST that file. If the card goes corrupt, the behavior is identical in each game, the card just can't be read. It's bizarre. It's the strangeness that makes me wonder if the data is truly all gone. I'm really REALLY hoping I can restore that Melee data. That's a lot of work to have to do again, and I"m out of practice enough that I'm nowhere NEAR as good as when I actually managed to get those two wins in adventure and classic with a stock of one. Plus, getting 10,000 matches done in multiplayer is going to take a LOT longer than when all my friends were constantly playing it (it's always Brawl now, always). Part of me just wants to say screw it and just get back to unlocking everything in Brawl, but wow that was a lot of work there. I played Melee more than any other Gamecube game.
I can see all my save files, copy, delete, whatever. I figured the only one that should be corrupt is the Zelda Collection save data for Ocarina of Time, since that's the only game I'd been playing all week. I didn't sequence break or do anything glitchy. I saved, and this game in particular has a very obvious way of letting you know when it is or is not saving, and then reset to check the file. Corrupt. The card is visible, and the effects are different depending on the game. Some can't read it, some can read it just fine but can't save to it, and at least two can read AND save to it perfectly. Some files work fine if I copy to another memory card, but some are still corrupt when I move them. It's a very odd way of being corrupt. Generally, when a file goes corrupt on other memory cards, it's JUST that file. If the card goes corrupt, the behavior is identical in each game, the card just can't be read. It's bizarre. It's the strangeness that makes me wonder if the data is truly all gone. I'm really REALLY hoping I can restore that Melee data. That's a lot of work to have to do again, and I"m out of practice enough that I'm nowhere NEAR as good as when I actually managed to get those two wins in adventure and classic with a stock of one. Plus, getting 10,000 matches done in multiplayer is going to take a LOT longer than when all my friends were constantly playing it (it's always Brawl now, always). Part of me just wants to say screw it and just get back to unlocking everything in Brawl, but wow that was a lot of work there. I played Melee more than any other Gamecube game.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)