6th March 2010, 4:10 AM
Flicker problems? At 85 or 100hz, what flicker problems? There are none. :)
If you're running 60hz or something, sure, but at higher frequencies, no way.
Wait... you actually think that those are comparable? Seriously?
No. Scaled-up images on LCD displays are NOT going to look anywhere near as good as the real thing on a CRT monitor. I've seen enough proof of that myself to know this for a fact. Sure, with a good enough monitor things can look tolerable, but tolerable and right are not the same thing. I've seen Starcraft running on large LCDs... it looks awful compared to how the game looks on my CRT!
And it relies on the monitor's auto-resizing abilities to keep things correctly shaped. That's possible on a CRT, built-in in fact. But on an LCD? Forget it...
Or you could just use a better monitor for games like those. The picture will look better anyway, and it's much less of a hassle.
If you're running 60hz or something, sure, but at higher frequencies, no way.
Quote:ABF, native resolution is fine so long as whatever resolution you use is a multiple of, or divisible by, that native resolution. Certain modern moniters have such high native resolutions that 640x480 is easily divisible into it, and by extension all lower resolutions which 640x480 is a multiple of. The other issue is, of course, proper aspect ratio, but most modern moniters can properly switch to a 4:8 ratio mode when needed. Keep in mind that some especially old programs are designed for very unusual aspect ratios for old resolutions where pixels were far "taller" than "wide".
Certain resolutions still don't properly work, but certain aspect ratio solutions can solve this simply by adding or subtracting the needed lines to eliminate odd "native resolution" effects, minimally noticed with small black bars on the top and bottom of the screen.
The sizes of modern screens over, your abomination, more than make up for this. You can always just keep that old thing around for the rare occasion of playing those games. You'll never find a better solution than this. No one makes CRTs any more.
Wait... you actually think that those are comparable? Seriously?

No. Scaled-up images on LCD displays are NOT going to look anywhere near as good as the real thing on a CRT monitor. I've seen enough proof of that myself to know this for a fact. Sure, with a good enough monitor things can look tolerable, but tolerable and right are not the same thing. I've seen Starcraft running on large LCDs... it looks awful compared to how the game looks on my CRT!
Quote:Keep in mind that some especially old programs are designed for very unusual aspect ratios for old resolutions where pixels were far "taller" than "wide".
And it relies on the monitor's auto-resizing abilities to keep things correctly shaped. That's possible on a CRT, built-in in fact. But on an LCD? Forget it...
Quote:Certain resolutions still don't properly work, but certain aspect ratio solutions can solve this simply by adding or subtracting the needed lines to eliminate odd "native resolution" effects, minimally noticed with small black bars on the top and bottom of the screen.
Or you could just use a better monitor for games like those. The picture will look better anyway, and it's much less of a hassle.