13th February 2010, 4:42 AM
Wow, impressive. Did you notice the Goldeneye guns and Goldeneye deathmatch levels are there?
8 Human Players + 8 bots = 16 How strange that they dont allow the humans to fill up those bot spots... but that should be an easy patch to release.
I have questions though, specifically if slow-mo is on during a deathmatch, and i'm killed, is my kill screen to spawn screen wait time going to take over 9000 years? Also, can we put Boost and Revert on a quick button, so we can enter and exit slow-mo quickly?
Can I please, PLEASE throw a laptop gun on to a human or bot player? PLEASE?
Play as a Skedar. Someone made this happen, yes? (control is normal, fast as mr. blond but turns as fast as jo, has higher accuracy with automatics (acts as if always knealing) but large head means headshots are a problem, so you get a swift char with great attributes but is easy to kill.
Quick buttons for:
- IR Goggles (see cloaked enemies, items/weapons glow, hidden walls/doors glow, cannot see in total darkness)
- X-Ray goggles (please add the skeletons! cannot see cloaked enemies but can look through walls/floors and see hidden walls/doors (do not glow), items/weapons glow, can see in total darkness but only 30 feet in front of you)
- Night Vision (cannot see cloaked enemies, items/weapons glow, can see in total darkness - added bonus, use automatic muzzle flare during fire to overload the enemies night vision)
During deathmatch, the Farsight is going to be the bane of all who play.A decent player can get 20 kills before he's taken down. Add a feature to the farsight: When you use the Farsight's scope and use auto-tracking, it will immediately pinpoint the location of someone who is also using a farsight in scope mode. In other words, in a battle where farsights are available, if I picked one up and used the scope on autotrack, normally it would slowly search for a target. But if someone else is using a farsight's scope, it pops up in a flash to allow a player to kill a farsight user immediately. If the user isn't using the scope, it will not snap to them, but if they are, immediate tracking.
Go up ladders backwards?
Vehicles during deathmatch for large levels?
Deathmatch on any solo level (air force one!)? This was going to be included but was pulled because of frame rate issues, are all the 'because of frame rate issues' ideas going to be re-implemented? Will all my button combos still work for selecting a weapon, firing on secondary and switch back one to throw a grenade and forward twice to get to my automatic?
Are the quick-menus in place for giving orders to simulants? Is the briefcase glitch fixed so it doesnt become a cats game?
I'm so excited!!!!!! the multiplayer for this game is so fun its retarded, my nephew's pretty stoked too as he was playing this with me back in 2001 until... well, 3 weeks ago when the N64 died. :P PDZ was such a disappointment for me but this is exactly what it should have been.
Hopefully MS will get wise and release the ability to use the camera for it and/or a face editor.
8 Human Players + 8 bots = 16 How strange that they dont allow the humans to fill up those bot spots... but that should be an easy patch to release.
I have questions though, specifically if slow-mo is on during a deathmatch, and i'm killed, is my kill screen to spawn screen wait time going to take over 9000 years? Also, can we put Boost and Revert on a quick button, so we can enter and exit slow-mo quickly?
Can I please, PLEASE throw a laptop gun on to a human or bot player? PLEASE?
Play as a Skedar. Someone made this happen, yes? (control is normal, fast as mr. blond but turns as fast as jo, has higher accuracy with automatics (acts as if always knealing) but large head means headshots are a problem, so you get a swift char with great attributes but is easy to kill.
Quick buttons for:
- IR Goggles (see cloaked enemies, items/weapons glow, hidden walls/doors glow, cannot see in total darkness)
- X-Ray goggles (please add the skeletons! cannot see cloaked enemies but can look through walls/floors and see hidden walls/doors (do not glow), items/weapons glow, can see in total darkness but only 30 feet in front of you)
- Night Vision (cannot see cloaked enemies, items/weapons glow, can see in total darkness - added bonus, use automatic muzzle flare during fire to overload the enemies night vision)
During deathmatch, the Farsight is going to be the bane of all who play.A decent player can get 20 kills before he's taken down. Add a feature to the farsight: When you use the Farsight's scope and use auto-tracking, it will immediately pinpoint the location of someone who is also using a farsight in scope mode. In other words, in a battle where farsights are available, if I picked one up and used the scope on autotrack, normally it would slowly search for a target. But if someone else is using a farsight's scope, it pops up in a flash to allow a player to kill a farsight user immediately. If the user isn't using the scope, it will not snap to them, but if they are, immediate tracking.
Go up ladders backwards?
Vehicles during deathmatch for large levels?
Deathmatch on any solo level (air force one!)? This was going to be included but was pulled because of frame rate issues, are all the 'because of frame rate issues' ideas going to be re-implemented? Will all my button combos still work for selecting a weapon, firing on secondary and switch back one to throw a grenade and forward twice to get to my automatic?
Are the quick-menus in place for giving orders to simulants? Is the briefcase glitch fixed so it doesnt become a cats game?
I'm so excited!!!!!! the multiplayer for this game is so fun its retarded, my nephew's pretty stoked too as he was playing this with me back in 2001 until... well, 3 weeks ago when the N64 died. :P PDZ was such a disappointment for me but this is exactly what it should have been.
Hopefully MS will get wise and release the ability to use the camera for it and/or a face editor.