25th July 2008, 8:48 PM
Thanks to OpenAL that's not a problem for newer games (OpenAL still has hardware sound acceleration), and for older ones, they did do ALchemy to allow some major titles to have hardware sound acceleration support through the emulator... I wouldn't expect DirectSound 3D to come back, MS clearly has decided that it's gone for good.
As for "Games for Windows Live", yeah, it is an awkward name, but they want to have "games" in it somewhere to say what the service is for, and Windows to say the platform, and "Live" to refer to the internet-centric nature of it... so the name does make sense, even if you are right that something shorter would be nice.
As for "Games for Windows Live", yeah, it is an awkward name, but they want to have "games" in it somewhere to say what the service is for, and Windows to say the platform, and "Live" to refer to the internet-centric nature of it... so the name does make sense, even if you are right that something shorter would be nice.