17th April 2003, 9:52 PM
How can you not see that online gaming wouldn't help a lot? You sound like no casual gamer will ever like Nintendo again... and that is just false. If Nintendo made a effort to get casual, average gamers they could succeed. They just are not and do not seem to want to start doing that.
I just don't get how you can say that it wouldn't improve sales. Um... yeah... riiiight... you can try to explain away the X-Box sales increase after Live, but you can't, really... "christmas"? Then why did it suddenly jump in sales and suddenly start gaining very rapidly on the Cube? No other explanation I can see...
As for games, X-Box and PS2 each have some good online games, but they aren't Mario Kart or Zelda Online. No way. Mario Kart Online would sell VERY well and would give NGC a jump in sales probably just as big as the Zelda one...and would also raise the Cube's stock DRAMATICALLY among the hardcore non-Nintendo gamers... people who buy lots of games. I'd say that that all of those are great ideas.
The key would be to have a very affordable system for online play that's not too laggy and doesn't require broadband... tough but possible. After all, Dreamcast did it... the online network didn't help it live, sure, but that's not its fault... people gave up on it long before the network was up...
I just don't get how you can say that it wouldn't improve sales. Um... yeah... riiiight... you can try to explain away the X-Box sales increase after Live, but you can't, really... "christmas"? Then why did it suddenly jump in sales and suddenly start gaining very rapidly on the Cube? No other explanation I can see...
As for games, X-Box and PS2 each have some good online games, but they aren't Mario Kart or Zelda Online. No way. Mario Kart Online would sell VERY well and would give NGC a jump in sales probably just as big as the Zelda one...and would also raise the Cube's stock DRAMATICALLY among the hardcore non-Nintendo gamers... people who buy lots of games. I'd say that that all of those are great ideas.
The key would be to have a very affordable system for online play that's not too laggy and doesn't require broadband... tough but possible. After all, Dreamcast did it... the online network didn't help it live, sure, but that's not its fault... people gave up on it long before the network was up...