17th April 2003, 8:58 PM
Beanjo: He said "you're the hypothetical person...", not "your hypothetical person".
None of the above are killer-apps. They do not have the name recognition or quality of games like Final Fantasy, MGS, or Zelda, for example. They sold well because of their online modes.
Nintendo is behind in hardware and software sales, and I was referring to both. If you do not think that the Gamecube would see a sizable increase in hardware sales if Nintendo released some AAA online-enabled games then you are out of touch with the gaming world.
None of those titles you listed are AAA-quality. Unreal is big in PC-land, not console land. These titles have enjoyed great success (except for Everquest which I've heard has sold relatively poorly) because of their online capablities. If they were offline-only then I am 100% positive that they wouldn't have sold half the number of copies.
And Zelda online would kick ass. Just imagine Four Swords in 3-D.
SOCOM and Mech Assault over Zelda and Mario Kart? You're more out of touch than I thought!
You've done absolutely no research on this, am I right? You simply pulled this information out of your ass. The online adapters for both systems have been selling at a very rapid pace since their release, and X-Box sales in Japan skyrocketed after the launch of X-Box Live. The X-Box even sold more units than the Cube in Japan for a week or so. The PS2 couldn't have sold more units than its current pace, but in the U.S. X-Box sales have increased since the introduction of X-Box Live.
Quote:What do you mean no killer apps?
Mech Assault/Unreal Championship/Ghost Recon/NFL2k3/Madden2003/SOCOM US Navy Seals/Everquest Online Adventures among many others. All quality games, and all extremely popular.
None of the above are killer-apps. They do not have the name recognition or quality of games like Final Fantasy, MGS, or Zelda, for example. They sold well because of their online modes.
Quote:And besides that, we are referring to hardware sales. If it is "necessary" for Nintendo to go online with the GameCube, one would think you're referring to a jump in hardware sales. Which would not eventuate.
Nintendo is behind in hardware and software sales, and I was referring to both. If you do not think that the Gamecube would see a sizable increase in hardware sales if Nintendo released some AAA online-enabled games then you are out of touch with the gaming world.
Quote:Like I said, they do have plenty of AAA (online) titles.
Also, Zelda online?
None of those titles you listed are AAA-quality. Unreal is big in PC-land, not console land. These titles have enjoyed great success (except for Everquest which I've heard has sold relatively poorly) because of their online capablities. If they were offline-only then I am 100% positive that they wouldn't have sold half the number of copies.
And Zelda online would kick ass. Just imagine Four Swords in 3-D.
Quote:I'd be willing to bet you'd be extremely surprised, in a negative way. But we won't find out, will we?
The casual fan would probably prefer to play SOCOM, or Mech Assault, or Halo 2.
SOCOM and Mech Assault over Zelda and Mario Kart? You're more out of touch than I thought!
Quote:And the amount of casual gamers buying the online adapters would be extremely low. So far, online consoles are mainly for the 'hardcore' group, I don't see that changing at any point in the near future.
You've done absolutely no research on this, am I right? You simply pulled this information out of your ass. The online adapters for both systems have been selling at a very rapid pace since their release, and X-Box sales in Japan skyrocketed after the launch of X-Box Live. The X-Box even sold more units than the Cube in Japan for a week or so. The PS2 couldn't have sold more units than its current pace, but in the U.S. X-Box sales have increased since the introduction of X-Box Live.