5th September 2006, 1:31 AM
I think I played a different WW than other people did. My version of WW had islands/submarines/forts everywhere with mini dungeons (usually with special items), puzzle rooms, etc. Treasure at sea, fairy hideouts, mini-games, battle locations, sub-bosses and even a neat little random game that would pop up occasionally where you can collect ruppees through a small gauntlet of barrels. And then you have the story-timed events such as the Koroks appearing on certain islands where they need to bring the tree water or the gorons-in-hiding.
It was flat ocean yes, but there was much, much, much more to do than the OoT Hyrule Field and it was also about 3 times larger. Not to mention that Windfall Island was built like Clocktown from MM where everyone had schedules and each character in town had mini-games and quests for you, unlike the very static OoT towns.
In OoT, Hyrule Field had absolutely nothing to it. Some scattered enemies or randomly appearing enemies, the occasional hole where you drop down and either walk up to the treasure chest or kill an enemy or two or rarely the hidden cow, and that was it. The OoT towns had barely anything to them as well. Hyrule Castle Town had the slingshot/bow game, bombchu game and the magic mirror 'mini-quest', the dog fetching mini-quest and the one time event of sneaking in to the castle. Oh, and there was that weird chick that you could sell junk to. Then there was Goron City which had nothing, then Kokiri forest which again had nothing (beyond the training) and Kakariko which had the hookshot race, the slingshot/bow-mini game, the chicken mini-game.... at one point in the story you can land on the roof of a Kakariko house to get a heartpiece... some gold skulltulas if you wanna count them... that's it. There's about ten fold more to do in WW's towns, especially Windfall, hell after playing WW OoT seemed barren.
Yeah, you guys should look for my version of WW. It's called 'The Legend of Zelda: the Wind Waker' and it's for the 'Came Cube' console. If you get confused while at the store, ask the sales clerck for 'the one with the boat', and then make a DAVID KILLIAN IS LYING TO YOU reference, they'll understand.
It was flat ocean yes, but there was much, much, much more to do than the OoT Hyrule Field and it was also about 3 times larger. Not to mention that Windfall Island was built like Clocktown from MM where everyone had schedules and each character in town had mini-games and quests for you, unlike the very static OoT towns.
In OoT, Hyrule Field had absolutely nothing to it. Some scattered enemies or randomly appearing enemies, the occasional hole where you drop down and either walk up to the treasure chest or kill an enemy or two or rarely the hidden cow, and that was it. The OoT towns had barely anything to them as well. Hyrule Castle Town had the slingshot/bow game, bombchu game and the magic mirror 'mini-quest', the dog fetching mini-quest and the one time event of sneaking in to the castle. Oh, and there was that weird chick that you could sell junk to. Then there was Goron City which had nothing, then Kokiri forest which again had nothing (beyond the training) and Kakariko which had the hookshot race, the slingshot/bow-mini game, the chicken mini-game.... at one point in the story you can land on the roof of a Kakariko house to get a heartpiece... some gold skulltulas if you wanna count them... that's it. There's about ten fold more to do in WW's towns, especially Windfall, hell after playing WW OoT seemed barren.
Yeah, you guys should look for my version of WW. It's called 'The Legend of Zelda: the Wind Waker' and it's for the 'Came Cube' console. If you get confused while at the store, ask the sales clerck for 'the one with the boat', and then make a DAVID KILLIAN IS LYING TO YOU reference, they'll understand.