27th May 2006, 1:30 PM
The foggers are basically contract workers for the Guild who do routine patrols through the cities and make sure only Guild members are there. Anyone they find who isn't is immediately killed. It's also hinted at that they're a bit trigger-happy and so it's best not to take any chances with them. During the first encounter nothing really happens and it nothing is explained, but the second encounter will be much different.
Also, one of the main things I changed about my story is the impetus for change. In earlier drafts, things were very aimless and Kara's only reason to do something else is because things aren't really as great as she likes to think. But, I'm changing all that. What's happening now is that the Martian government is basically starting to "shut-down" the Earth. There's no naturla resources left and the abandoned cities are being cut apart and hauled away in freighters and once that's done everyone with money is going to leave. Those that don't have money get to stay behind and fend for themselves. Also, instead of making it easy for Kara to leave, I'm going to make it very hard. She takes a contract job in the far north at an outpost [haven't worked out the purpose yet] and thing will go wrong and she'll lose every bit of the money she's saved over the years. It's basically gone from "Let's go on a fun adventure!!" to "The world's ending and there's nothing I can do about it". Although not quite THAT depressing.
Also, one of the main things I changed about my story is the impetus for change. In earlier drafts, things were very aimless and Kara's only reason to do something else is because things aren't really as great as she likes to think. But, I'm changing all that. What's happening now is that the Martian government is basically starting to "shut-down" the Earth. There's no naturla resources left and the abandoned cities are being cut apart and hauled away in freighters and once that's done everyone with money is going to leave. Those that don't have money get to stay behind and fend for themselves. Also, instead of making it easy for Kara to leave, I'm going to make it very hard. She takes a contract job in the far north at an outpost [haven't worked out the purpose yet] and thing will go wrong and she'll lose every bit of the money she's saved over the years. It's basically gone from "Let's go on a fun adventure!!" to "The world's ending and there's nothing I can do about it". Although not quite THAT depressing.
Sometimes you get the scorpion.