22nd February 2005, 3:09 PM
This is the thread to discuss boss strategies we've all developed for various games. Just bring up a boss and if someone else has their own strat post that too. We'll vote every now and then on what seems most effective.
Okay, I'll start. In Zelda 2, I have found the best method for taking on Shadow Link at the end of the game to be jumping towards him, slowing down my forward momentum just a bit so he backs up a bit too much, then if he lowers his shield just before I land I slice him in the head. Back off a bit, then repeat over and over until the old man gives you the triforce of courage. I think it's pretty effective when I can pull it off right. I seem to require a certain level of "mojo" to do this though. This method actually works very well on all the iron knuckles in the game.
In Zelda 1, the Dark Nuts are sorta tough for me. It's odd, they just keep MOVING and never stop, so sometimes it's easy to beat one and sometimes they can really get you cornered. My strategy, in the rooms set up for it, is usually to stand behind some structure and wait for them to walk towards the space I'm aiming at. I then attack before they can turn to face me. I then repeat this. The problems with this is the rooms that have nothing but 4 walls, where I simply have to duck and move, and when dark nuts are coming from both sides of the object I'm hiding behind.
In Mario Bros., my strat to run past hammer tossing Bowser has involved waitng for the only moment I can make a sure fire jump, which is usually when he fires a fire bolt at the same time he throws the hammer barrage JUST as he's starting to jump again. I can then jump over the fire, through the hammer gap, and dash under the then jumping Bowser to get by him. The major problem is that I do need to wait for this perfect timing of his attacks to occur. Otherwise, if by chance I'm there with low time, I sorta randomly dive through it and get lucky.
Okay, I'll start. In Zelda 2, I have found the best method for taking on Shadow Link at the end of the game to be jumping towards him, slowing down my forward momentum just a bit so he backs up a bit too much, then if he lowers his shield just before I land I slice him in the head. Back off a bit, then repeat over and over until the old man gives you the triforce of courage. I think it's pretty effective when I can pull it off right. I seem to require a certain level of "mojo" to do this though. This method actually works very well on all the iron knuckles in the game.
In Zelda 1, the Dark Nuts are sorta tough for me. It's odd, they just keep MOVING and never stop, so sometimes it's easy to beat one and sometimes they can really get you cornered. My strategy, in the rooms set up for it, is usually to stand behind some structure and wait for them to walk towards the space I'm aiming at. I then attack before they can turn to face me. I then repeat this. The problems with this is the rooms that have nothing but 4 walls, where I simply have to duck and move, and when dark nuts are coming from both sides of the object I'm hiding behind.
In Mario Bros., my strat to run past hammer tossing Bowser has involved waitng for the only moment I can make a sure fire jump, which is usually when he fires a fire bolt at the same time he throws the hammer barrage JUST as he's starting to jump again. I can then jump over the fire, through the hammer gap, and dash under the then jumping Bowser to get by him. The major problem is that I do need to wait for this perfect timing of his attacks to occur. Otherwise, if by chance I'm there with low time, I sorta randomly dive through it and get lucky.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)