4th September 2003, 6:04 PM
Quote:You just contradicted yourself by saying that my opinion is "wrong"!! THAT is why you're such a hypocrite, ABF!!
Oh well, all I'm trying to show is that you contradict yourself far more than I do... maybe I did contradict myself there, not sure. Of course given that I like to argue I'll argue about my opinions... I just try to not get too angry or to judge the person's tastes like you do... unless its something that is really weird and clearly not a good game or something, like Darunia with Quest... :)
Quote:I've said from the beginning that power management aside, the Freelancer combat is definitely deeper than most space sims, including the X-Wing games. And that is the truth. Perhaps if you had played the game for a longer amount of time you would have found that to be true.
Not with that control scheme. Not even remotely close... mouse and keyboard controls, with the controls Freelancer uses, mean simplicity! It is very easy to learn how to fight and to fight effectively, and the combat isn't exactly deep... and the depth it has is mostly not too hard to learn, except for some advanced techniques. Sure, joystick-control ones don't have so many more physical moves than Freelancer, but the ones they have just plain have a harder difficulty to performing them! That makes them more complex! Its just more challenging to play...
Oh, and it'd make it a quite different game, but in my opinion it'd be more fun. You clearly agree... and yes, it'd have been really hard to do it both ways given how you'd need to make two quite different game interfaces. Still... they could have tried...