12th May 2017, 11:06 PM
Financially perhaps I shouldn't have, but they had a used Zelda-themed Wii U, the one with Zelda art on it that I believe they released for WW HD, for only $160... and I got it. It came with the system and all accessories, I believe, unless the Wii U came with a sensor bar stand or system manual -- it didn't have those. It did have the system (32GB, and reset, so there was nothing on it), tablet (with the neat Zelda graphics on it, but a replacement touchpen), two curved things that serve as a system stand, system and tablet chargers, and powered and not powered system stands.
That price is pretty good for the Zelda edition, which costs over $160 on ebay. It's still expensive, but Wii Us have not gone down in price at all over the past few months even though the Switch is a hit; I was wondering if it would, but so far nope. As I've said before I've been quite conflicted about the Wii U v. Switch, as the Switch is something I certainly want and is selling great... but it would be a shame to never get a Wii U, and there isn't much software for the Switch yet for sure, so I'll get it sometime later. (Now, I would not have gotten a Switch now, I still haven't seen one and that'd cost twice as much as this did. But still I wouldn't get both close together, of course.)
I already had four Wii U games:
physical discs:
Disney Infinity 2.0 - I got this for the figures and stuff a few months ago, because it was quite cheap. Seems like a not-great port.
Rodea the Sky Soldier - This I got new when it came out because it came with the original Wii version in the package too. That is the original game and is by all accounts better than this 3DS version up-port, but it's nice to have I guess?
digital (from a Humble Nintendo Bundle I got last year):
Shantae and the Pirate's Curse - good platformer I've played on 3DS, so I doubt I'll replay it.
Affordable Space Adventures - This is a good indie game that uses the Wii U tablet fairly well. I'm liking it.
I didn't buy any games at the store I got the system from, but I did get a few more yesterday from some Gamestops (physical copies of course, all complete with case and such):
Super Mario 3D World - $18
Xenoblade Chronicles X - $25
Zombi U - $5
Star Fox Guard - $3
Nintendo Land - $3
(No, I haven't gotten the Wii U version of Mario Maker yet. I definitely will, based on the 3DS version I have it probably is one of the best games ever, but 3D World is pretty fantastic too and I want to play it first... and it costs a lot less than Mario Maker does.)
Now, even though 3D Land was one of the earlier 3DS games I got after I got the system back in fall 2015, but I didn't get all that far into it. It seems good as I said, though I thought that the 3DS version of Sonic Lost Worlds is just as good. This time though, while I only played the demo of Wii U Sonic Lost Worlds (and I know it also has a PC version, but I don't have it), Mario 3D World is better... though Sonic Lost Worlds looks pretty good too and I'll definitely need to get it. Anyway, comparing 3D World versus 3D Land, I'm liking it a lot more than that one; 3D Land is good, but this is great. I'd say it does four things better, and one worse -- better, the graphics are better, there are more levels, there are playable female characters (and indeed, playable characters other than just Mario), and such. On the other hand, the game isn't in stereoscopic 3d so, because it also has an isometric perspective most of the time, some jumps are harder to discern. But yeah, I finished world 1 and the game is great, maybe really great. For a system with a relatively short life, the Wii U does have a great (first-party) software library, in the platformer genre especially. It doesn't have a great, big open-world 3d platformer in the Mario 64 vein, I don't think, it just missed the comeback of that genre this year (Yooka-Laylee, Mario Odyssey, and such.), but other platformer genres are clearly very well represented here, and that's one major reason why I got the system -- I doubt that they'll all get 3DS or Switch ports. And on that note, Donkey Kong Country Returns Tropical Freeze will probably be one of my next pickups for this system. (The original DKCR is probably the best 2d or 2.5d platformer on the Wii...)
Anyway, the other game I spent some time with is Xenoblade Chronicles X, which some hours in I finally got to the main game of. It seems good, though it reminds me of that usual thing I notice with anime, that anime fantasy and anime sci-fi are so similar that you sometimes can't even tell the difference... because yeah, this game is more sci-fi than the first Xenoblade (or the Switch game, which goes back to fantasy), but anime fantasy has so much sci-fi in it that there is much less of a difference than you would get from Western games. Like the first game the auto-combat and skill system are very MMO-like, but that can be fun so it works. I can see the game getting repetitive, but the graphics are great and gameplay can be fun so so far I mostly like it.
As for the system itself, hmm... well, first, the tablet. Putting a map on the tablet may be one of the most common uses of the thing, but it's a good idea which makes ingame maps easier to use, as you see in Xenoblade Chronicles X. Having two screens is great for some kinds of games, as you see on the DS and 3DS, and even if it's just a map and inventory that's handy stuff (and yes, on another note, I don't have the game yet at least, but it's really too bad that Nintendo foolishly removed all tablet functionality from Wii U Breath of the Wild just to make the game play the same on both systems... they should have left in a map and inventory system on the Wii U Gamepad, at least! But anyway.)
But the Wii U gamepad (tablet) has multiple issues -- first, its battery life; it's no good to have your controller need to be plugged in every couple of hours! Yes, I know that thanks to the large screen and how battery technology is that is inevitable, but still it's not fun. Second, because of its size it is kind of heavy. I like large controllers -- the N64 controller and Saturn 3D controller are two of my favorite gamepads, and the original large ("Duke") Xbox controller is Microsoft's best controller, but this is a bit too much, perhaps. Third, that it takes a button press and then several taps to turn the gamepad off while leaving the system on -- ie suspend mode for the pad, basically --s instead of the simple "close the system" suspend of the DS line is clumsy. Additionally, and this is a definite issue, having this bright screen in front of me can be distracting, making it hard to focus on the game screen sometimes for something like Mario 3D World which just duplicates the TV on the controller screen. Since you unfortunately can't turn off the screen while using the gamepad as your controller, this makes me want a Pro controller for some games.
So I paired one of my Wiimotes with the Wii U, and it made the store and interface easier to use than it is on tablet or with the gamepad. On both the 3DS and Wii U the store especially seems to require motion or pointer elements some of the time, in ways you wouldn't think it would... it works, but sometime I have wished the stores would work well with both the buttons AND touch/pointer. It's great that they still have full pointer support in the Wii U, but while I do see some good elements of having a tablet in a controller, the Wii's controller concept is better.
So, with the original Wii, I still do not have a Classic Controller or CC Pro; I thought that the Wiimote + Nunchuck was great for almost all games, and most of the handful of games it isn't good for support GC controllers. The only genre which I might really want a classic controller for is fighting games, which I just avoided on Wii, apart from games actually designed for the system, such as Smash, etc., that is. The Wii Remote + Nunchuck setup has some drawbacks too, such as fighting games, games which really need four case buttons, and such, but I still do think, as I have all along, that it's a better controller than the Wii U Gamepad is. As I think I've always said, had the Wii U been a system focused on a more Wii remote-like controller instead of this tablet I'd probably have gotten one years ago. So, while I like the tablet some of the time, I think this time I'll need a pro controller... ah well.
On a completely unrelated note, it's odd that they put a SD card port on the front of the system... only for the original Wii mode, the Wii U cannot even see the thing. Huh? (And does it have the same "2GB max only, no SDHC or better" limitations as the original Wii does?)
Oh, as for the graphics, they're good. Nintendo's games look as good or better than anything on the PS3 or 360, which was the goal. Third-party software doesn't always meet that level -- see Disney Infinity 2.0, which is lower-rez on Wii U (and seems to have more framerate issues too) -- but the Wii U never got much attention at all from third parties so that's to be expected. Stuff like XCX and SM3DW look fantastic. One other reason I wanted a Wii U, beyond 'see the games that won't get Switch ports', was to finally get the last incarnation of the Gamecube hardware, and it's nice -- a small (compared to the PS3 or 360) but fairly powerful system which could have been more than it was, with some better decisions, marketing, etc. Ah well.
Oh... and you are absolutely right DJ (from a post of yours I remember from a little while back), those rounded-edges discs are amazing! It makes me wish all CDs/DVDs/etc. were like that... it's really too bad these awesome things are exclusive to this now-dead format. Too bad... but it does make Wii U discs nicer to hold than any previous discs.
Finally, I'm not sure what I should do for my Wii. Like, do I keep both the Wii and Wii U both hooked up, or transfer everything over to the Wii U, and use that for both the Wii and Wii U? The biggest issue with that is, the Wii U can't natively play Gamecube games and doesn't have GC memory card or controller ports, so I'd still need something to play GC games with... and since I do not have one of those ridiculously-expensive GC component cables, I don't really want to go back to my GC for that, and that means keeping the Wii plugged in. And if the Wii is plugged in, it's easier to just keep using it for Wii games, rather than switching to Wii mode in the Wii U for them. So right now I have one of my two Wiimotes with built-in Motion+ paired to the Wii, and the other to the Wii U. That works I guess, and pairing controllers isn't that hard though it can occasionally be annoying.
Maybe the thing that decides it is that apparently those Wii U/USB GC controller adapters do not work to enable GC controller support in Wii games played on the Wii U, at least not officially. Sure, most Wii games don't have GC controller support, but enough do that I'd definitely want the option when playing Wii games, and would never only use a system which doesn't support that if I have a better option. So yeah, theoretically the Wii U has one of the larger game libraries around thanks to BC, unless you use homebrew to add a lot more options it's mostly only good for Wii U games I think...
Overall though, so far the Wii U is great (small game library and controller issues aside). Should I have gotten a Wii U a year, or several years, ago? Probably... but I love classic games too, and don't regret most of the console purchasing decisions I've made. Like, what should I have gotten the Wii U instead of? The systems I got last year, maybe, but the stuff I got from 2013-2015 I don't regret for sure... and as for the 2016 ones, here I got a Wii U only 7 months after that PS3, so that's not too far apart.
That price is pretty good for the Zelda edition, which costs over $160 on ebay. It's still expensive, but Wii Us have not gone down in price at all over the past few months even though the Switch is a hit; I was wondering if it would, but so far nope. As I've said before I've been quite conflicted about the Wii U v. Switch, as the Switch is something I certainly want and is selling great... but it would be a shame to never get a Wii U, and there isn't much software for the Switch yet for sure, so I'll get it sometime later. (Now, I would not have gotten a Switch now, I still haven't seen one and that'd cost twice as much as this did. But still I wouldn't get both close together, of course.)
I already had four Wii U games:
physical discs:
Disney Infinity 2.0 - I got this for the figures and stuff a few months ago, because it was quite cheap. Seems like a not-great port.
Rodea the Sky Soldier - This I got new when it came out because it came with the original Wii version in the package too. That is the original game and is by all accounts better than this 3DS version up-port, but it's nice to have I guess?
digital (from a Humble Nintendo Bundle I got last year):
Shantae and the Pirate's Curse - good platformer I've played on 3DS, so I doubt I'll replay it.
Affordable Space Adventures - This is a good indie game that uses the Wii U tablet fairly well. I'm liking it.
I didn't buy any games at the store I got the system from, but I did get a few more yesterday from some Gamestops (physical copies of course, all complete with case and such):
Super Mario 3D World - $18
Xenoblade Chronicles X - $25
Zombi U - $5
Star Fox Guard - $3
Nintendo Land - $3
(No, I haven't gotten the Wii U version of Mario Maker yet. I definitely will, based on the 3DS version I have it probably is one of the best games ever, but 3D World is pretty fantastic too and I want to play it first... and it costs a lot less than Mario Maker does.)
Now, even though 3D Land was one of the earlier 3DS games I got after I got the system back in fall 2015, but I didn't get all that far into it. It seems good as I said, though I thought that the 3DS version of Sonic Lost Worlds is just as good. This time though, while I only played the demo of Wii U Sonic Lost Worlds (and I know it also has a PC version, but I don't have it), Mario 3D World is better... though Sonic Lost Worlds looks pretty good too and I'll definitely need to get it. Anyway, comparing 3D World versus 3D Land, I'm liking it a lot more than that one; 3D Land is good, but this is great. I'd say it does four things better, and one worse -- better, the graphics are better, there are more levels, there are playable female characters (and indeed, playable characters other than just Mario), and such. On the other hand, the game isn't in stereoscopic 3d so, because it also has an isometric perspective most of the time, some jumps are harder to discern. But yeah, I finished world 1 and the game is great, maybe really great. For a system with a relatively short life, the Wii U does have a great (first-party) software library, in the platformer genre especially. It doesn't have a great, big open-world 3d platformer in the Mario 64 vein, I don't think, it just missed the comeback of that genre this year (Yooka-Laylee, Mario Odyssey, and such.), but other platformer genres are clearly very well represented here, and that's one major reason why I got the system -- I doubt that they'll all get 3DS or Switch ports. And on that note, Donkey Kong Country Returns Tropical Freeze will probably be one of my next pickups for this system. (The original DKCR is probably the best 2d or 2.5d platformer on the Wii...)
Anyway, the other game I spent some time with is Xenoblade Chronicles X, which some hours in I finally got to the main game of. It seems good, though it reminds me of that usual thing I notice with anime, that anime fantasy and anime sci-fi are so similar that you sometimes can't even tell the difference... because yeah, this game is more sci-fi than the first Xenoblade (or the Switch game, which goes back to fantasy), but anime fantasy has so much sci-fi in it that there is much less of a difference than you would get from Western games. Like the first game the auto-combat and skill system are very MMO-like, but that can be fun so it works. I can see the game getting repetitive, but the graphics are great and gameplay can be fun so so far I mostly like it.
As for the system itself, hmm... well, first, the tablet. Putting a map on the tablet may be one of the most common uses of the thing, but it's a good idea which makes ingame maps easier to use, as you see in Xenoblade Chronicles X. Having two screens is great for some kinds of games, as you see on the DS and 3DS, and even if it's just a map and inventory that's handy stuff (and yes, on another note, I don't have the game yet at least, but it's really too bad that Nintendo foolishly removed all tablet functionality from Wii U Breath of the Wild just to make the game play the same on both systems... they should have left in a map and inventory system on the Wii U Gamepad, at least! But anyway.)
But the Wii U gamepad (tablet) has multiple issues -- first, its battery life; it's no good to have your controller need to be plugged in every couple of hours! Yes, I know that thanks to the large screen and how battery technology is that is inevitable, but still it's not fun. Second, because of its size it is kind of heavy. I like large controllers -- the N64 controller and Saturn 3D controller are two of my favorite gamepads, and the original large ("Duke") Xbox controller is Microsoft's best controller, but this is a bit too much, perhaps. Third, that it takes a button press and then several taps to turn the gamepad off while leaving the system on -- ie suspend mode for the pad, basically --s instead of the simple "close the system" suspend of the DS line is clumsy. Additionally, and this is a definite issue, having this bright screen in front of me can be distracting, making it hard to focus on the game screen sometimes for something like Mario 3D World which just duplicates the TV on the controller screen. Since you unfortunately can't turn off the screen while using the gamepad as your controller, this makes me want a Pro controller for some games.
So I paired one of my Wiimotes with the Wii U, and it made the store and interface easier to use than it is on tablet or with the gamepad. On both the 3DS and Wii U the store especially seems to require motion or pointer elements some of the time, in ways you wouldn't think it would... it works, but sometime I have wished the stores would work well with both the buttons AND touch/pointer. It's great that they still have full pointer support in the Wii U, but while I do see some good elements of having a tablet in a controller, the Wii's controller concept is better.
So, with the original Wii, I still do not have a Classic Controller or CC Pro; I thought that the Wiimote + Nunchuck was great for almost all games, and most of the handful of games it isn't good for support GC controllers. The only genre which I might really want a classic controller for is fighting games, which I just avoided on Wii, apart from games actually designed for the system, such as Smash, etc., that is. The Wii Remote + Nunchuck setup has some drawbacks too, such as fighting games, games which really need four case buttons, and such, but I still do think, as I have all along, that it's a better controller than the Wii U Gamepad is. As I think I've always said, had the Wii U been a system focused on a more Wii remote-like controller instead of this tablet I'd probably have gotten one years ago. So, while I like the tablet some of the time, I think this time I'll need a pro controller... ah well.
On a completely unrelated note, it's odd that they put a SD card port on the front of the system... only for the original Wii mode, the Wii U cannot even see the thing. Huh? (And does it have the same "2GB max only, no SDHC or better" limitations as the original Wii does?)
Oh, as for the graphics, they're good. Nintendo's games look as good or better than anything on the PS3 or 360, which was the goal. Third-party software doesn't always meet that level -- see Disney Infinity 2.0, which is lower-rez on Wii U (and seems to have more framerate issues too) -- but the Wii U never got much attention at all from third parties so that's to be expected. Stuff like XCX and SM3DW look fantastic. One other reason I wanted a Wii U, beyond 'see the games that won't get Switch ports', was to finally get the last incarnation of the Gamecube hardware, and it's nice -- a small (compared to the PS3 or 360) but fairly powerful system which could have been more than it was, with some better decisions, marketing, etc. Ah well.
Oh... and you are absolutely right DJ (from a post of yours I remember from a little while back), those rounded-edges discs are amazing! It makes me wish all CDs/DVDs/etc. were like that... it's really too bad these awesome things are exclusive to this now-dead format. Too bad... but it does make Wii U discs nicer to hold than any previous discs.
Finally, I'm not sure what I should do for my Wii. Like, do I keep both the Wii and Wii U both hooked up, or transfer everything over to the Wii U, and use that for both the Wii and Wii U? The biggest issue with that is, the Wii U can't natively play Gamecube games and doesn't have GC memory card or controller ports, so I'd still need something to play GC games with... and since I do not have one of those ridiculously-expensive GC component cables, I don't really want to go back to my GC for that, and that means keeping the Wii plugged in. And if the Wii is plugged in, it's easier to just keep using it for Wii games, rather than switching to Wii mode in the Wii U for them. So right now I have one of my two Wiimotes with built-in Motion+ paired to the Wii, and the other to the Wii U. That works I guess, and pairing controllers isn't that hard though it can occasionally be annoying.
Maybe the thing that decides it is that apparently those Wii U/USB GC controller adapters do not work to enable GC controller support in Wii games played on the Wii U, at least not officially. Sure, most Wii games don't have GC controller support, but enough do that I'd definitely want the option when playing Wii games, and would never only use a system which doesn't support that if I have a better option. So yeah, theoretically the Wii U has one of the larger game libraries around thanks to BC, unless you use homebrew to add a lot more options it's mostly only good for Wii U games I think...
Overall though, so far the Wii U is great (small game library and controller issues aside). Should I have gotten a Wii U a year, or several years, ago? Probably... but I love classic games too, and don't regret most of the console purchasing decisions I've made. Like, what should I have gotten the Wii U instead of? The systems I got last year, maybe, but the stuff I got from 2013-2015 I don't regret for sure... and as for the 2016 ones, here I got a Wii U only 7 months after that PS3, so that's not too far apart.