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Iwata interview... - Printable Version

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Iwata interview... - A Black Falcon - 14th April 2004

http://www.gamespy.com/articles/505/505234p1.html?fromint=1

5 pages, nice read. (read it!)

[Image: 03_1081464692.jpg]
Nintendo HQ sure is a exciting building!


Iwata interview... - The Former DMiller - 14th April 2004

I see where they got the design of the GameCube from now. If that building was only purple (indigo) it would be the spitting image of the system.


Iwata interview... - A Black Falcon - 14th April 2004

No handle. :D


Iwata interview... - geoboy - 14th April 2004

Dammit DMiller! You beat me to it! :D


Iwata interview... - Great Rumbler - 14th April 2004

I bet they have lots of cool stuff inside that building...


Iwata interview... - lazyfatbum - 14th April 2004

In that building, on someone's hard drive... is Zelda hentai.


Iwata interview... - OB1 - 15th April 2004

Miyamoto's, I imagine. :D

What I would do to visit that building. Man oh man...


Iwata interview... - big guy - 15th April 2004

i have one pornographic zelda image. it's funny.


Iwata interview... - Great Rumbler - 15th April 2004

Quote:What I would do to visit that building. Man oh man...

Come on, OB1! Let's go to Japan and break into Nintendo's headquarters!!


Iwata interview... - OB1 - 15th April 2004

Alright!!!


*is too poor and lazy*


Iwata interview... - A Black Falcon - 15th April 2004

... come on someone read the article, it's interesting...


Iwata interview... - Great Rumbler - 15th April 2004

Quote:... come on someone read the article, it's interesting...

I'm too tired from all the AP History work I've been doing.

...

...

James K. Polk!!

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Knights of Labor!!

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Battle of Bull Run!!

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...

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THEY SHOT JAMES A. GARFIELD!!!! *head explodes ala Scanners*


Iwata interview... - A Black Falcon - 15th April 2004

They? But it was only one man! :)


Iwata interview... - OB1 - 15th April 2004

I'll read it tomorrow.


Iwata interview... - OB1 - 16th April 2004

Ok I'm reading the article, and as per usual Iwata says some crazy things.

Quote:"When it comes to the philosophy of making hardware, our philosophy is completely different than the direction Microsoft is taking," says Iwata. "I think they are simply looking toward beefed up technology for the next-generation console. And from the developers' and programmers' point of view, that kind of machine will be very difficult to work with. In the end, there will not be a sufficient reward in exchange for the hardships they will need to endure.
"That should create an opportunity for Nintendo because we are trying to make unique hardware -- not just a beefed-up version of GameCube, but something that will be easy to program. In the long run, that will make game development on our new system more profitable."
Since when is MS going to make their new system difficult to develop for? The X-Box is more powerful than the GC yet developers haven't expressed any problems developing for the X-Box. And with MS's very cool XNA plan, developing for the X-Box 2 should be a cinch.

Again this is just Nintendo's excuse to not make their next system as powerful as the competition's, which is a huge mistake.
Quote:According to Iwata, the technological jump from the current generation of consoles to the next will be so incremental that most consumers will hardly notice the difference. Perhaps he is correct, but he is hedging his bets.
I seriously hope he's joking. The new Unreal 3 tech demo is just a glimpse of what the next generation of gaming will be like, and it's already several times more graphically impressive than any game of 2004. If Nintendo is making their N5 technology with the hope that the next generation of systems won't look much better than the current generation, they are screwed.
Quote:"I think that its biggest shortcoming was that we were late in launching it," says Iwata. "Because of that delay, our competitors were able to create a large install base for their consoles. Even though it was easier for software developers to create games for GameCube, because of the delay, the developers had a chance to learn more about our competitors' machines. In the end, we could not match that advantage."

While that is part of the reason, it doesn't explain how MS has taken second place in North America and Europe.


Iwata interview... - Great Rumbler - 16th April 2004

Quote:They? But it was only one man!

Obviously you don't know anything about the "shot from the grassy knowl!!!111"!

...

Wait, that was JFK...


Iwata interview... - OB1 - 16th April 2004

I thought that was Old Man Tarnerson.


Iwata interview... - Great Rumbler - 16th April 2004

Yeah, it was him too.


Iwata interview... - A Black Falcon - 17th April 2004

Quote:While that is part of the reason, it doesn't explain how MS has taken second place in North America and Europe.

They have to say that because they can't admit that there are other factors involved...


I seriously hope he's joking. The new Unreal 3 tech demo is just a glimpse of what the next generation of gaming will be like, and it's already several times more graphically impressive than any game of 2004. If Nintendo is making their N5 technology with the hope that the next generation of systems won't look much better than the current generation, they are screwed.[/QUOTE]

Still, I'm sure that whatever hardware they end up with will be competitive. He doesn't say that they'd have it be far behind, just that they'd want it to things that are different as well...

Quote:Since when is MS going to make their new system difficult to develop for? The X-Box is more powerful than the GC yet developers haven't expressed any problems developing for the X-Box. And with MS's very cool XNA plan, developing for the X-Box 2 should be a cinch.

Again this is just Nintendo's excuse to not make their next system as powerful as the competition's, which is a huge mistake.

... Microsoft? Easy to program for? Uh, those are in the same sentence? :)


Iwata interview... - OB1 - 17th April 2004

The X-Box is reportedly very easy to develop for, and MS's XNA idea has many developers extremely excited.


Iwata interview... - A Black Falcon - 17th April 2004

Very easy for people who are used to developing for PCs, I'm sure...


Iwata interview... - OB1 - 17th April 2004

And that's a bad thing because...


Iwata interview... - A Black Falcon - 17th April 2004

It doesn't mean it's easy, just that they're used to it. :)

So the comments that the PS2 had a lead they couldn't match did have truth to them, the developers had time to get used to the complexity of the PS2...


Iwata interview... - OB1 - 17th April 2004

It's still easy.


Iwata interview... - A Black Falcon - 17th April 2004

Because the XBN will be running, supposedly, more Mac-like hardware? :D


Iwata interview... - OB1 - 17th April 2004

XBN?


Iwata interview... - A Black Falcon - 17th April 2004

X-Box Next!


Iwata interview... - OB1 - 17th April 2004

It's not going to be like a mac.


Iwata interview... - A Black Falcon - 17th April 2004

Then what is it?


Iwata interview... - OB1 - 17th April 2004

Erm


Iwata interview... - A Black Falcon - 17th April 2004

As in haven't we heard that it'll change the hardware platform, etc, dramatically? To something more Maclike (or Gamecubelike?)?


Iwata interview... - OB1 - 17th April 2004

I have no idea what you're trying to say...


Iwata interview... - geoboy - 18th April 2004

Macs use CPUs manufactured by IBM, and so does the Gamecube and so will the X-Box Next. The current X-Boxes use Pentiums.

I don't see, however, how that would make it very different to develop for. The only real difference would be the compiler they use for the code. And I'm sure Microsoft will provide that to developers along with any other neccessary tools.


Iwata interview... - geoboy - 18th April 2004

Holy screwed up double posting!


Iwata interview... - OB1 - 18th April 2004

With MS's XNA program or plan (whatever you want to call it), developing new games for the X-Box 2 should be even easier than developing for the N5. XNA was basically created to make development much easier and faster and to make the transition from old hardware to new hardware seemless.


Iwata interview... - alien space marine - 18th April 2004

Do you think the consoles will launch at the same time?


Iwata interview... - A Black Falcon - 18th April 2004

Yes, the IBM CPU. And the many rumors of no backwards compatibility. The fact that it's leaving NVidia for ATI also says that there are big changes in the X-Box 2... 'More Maclike' doesn't sound like a bad characterization to me. Whether it's good or bad, I don't know, but it seems to be what's happening.


Iwata interview... - OB1 - 18th April 2004

So because it will use an IBM CPU and an ATI card it's mac-like? Erm


Iwata interview... - A Black Falcon - 18th April 2004

Not so much the ATI thing, but IBM... well, IBM makes Mac-like CPUs. Like, oh, the one in the Gamecube? :)


Iwata interview... - OB1 - 19th April 2004

That doesn't make it Mac-like.


Iwata interview... - Great Rumbler - 19th April 2004

I wish I was Mac-like.


Iwata interview... - OB1 - 19th April 2004

You are, bubba. You are.


Iwata interview... - Great Rumbler - 19th April 2004

Huh. I always thought I was more of a Von Neumann.


Iwata interview... - OB1 - 19th April 2004

Only in Truffles.


Iwata interview... - A Black Falcon - 19th April 2004

And why not?


Iwata interview... - OB1 - 19th April 2004

Why not truffles?


Iwata interview... - A Black Falcon - 19th April 2004

And why doesn't a IBM CPU and that other stuff make it closer to a mac (hardware-wise, obviously...)?


Iwata interview... - OB1 - 19th April 2004

IBM also makes hardware for PCs. And what "other stuff" are you referring to? That's all you've got.


Iwata interview... - A Black Falcon - 19th April 2004

...incompatibility with X-Box games?

Look, of course it'll run some variant of an MS OS, but that doesn't mean the hardware won't be quite different.


Iwata interview... - OB1 - 19th April 2004

So... because the hardware won't be the exact same and it won't be able to run X-Box games, it's Mac-like? Erm