Dumpster vol. 2 - Printable Version +- Tendo City (https://www.tendocity.net) +-- Forum: Tendo City: Metropolitan District (https://www.tendocity.net/forumdisplay.php?fid=4) +--- Forum: Den of the Philociraptor (https://www.tendocity.net/forumdisplay.php?fid=43) +--- Thread: Dumpster vol. 2 (/showthread.php?tid=1444) Pages:
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Dumpster vol. 2 - OB1 - 12th January 2004 Quote:The PSP won't have a big impact because it's aiming at a different audience. Oh, sure, the GBA is growing in popularity among older gamers, but the PSP is exclusively for them and is going for the 'multi-function' thing that gives it a high price... I agree with Nintendo, it's a different market. And one that is far more likely to have multiple systems too I think... I'm don't think the PSP will in the first six months at least hurt GBA much at all. Nintendo evidently agrees... they aren't aiming for a new GB right at the PSP launch. And given how determined they are to get the N5 out at the same time as the PS3, that says a lot. That's baloney. When Nintendo was prepping the Gamecube they also said that they didn't consider it to be directly competiting with the PS2 and X-Box, and look how wrong they were. Most game sales come from adults, so Nintendo definitely has a lot to be worried about. Quote:As for this thing, again, I wonder how much it could compete with the PSP unless it's a handheld... and if it's a handheld, how would it not be a replacement for the GBA? I don't know what Nintendo means by that, but Iwata made it clear that it is going to somehow help Nintendo combat the PSP. Quote:Yes, the GBA is far superior hardware, but it's got a smaller screen size so SNES ports are compromised in that way. And they don't generally boost the graphics of SNES GBA ports anyway so that's not an issue... You've obviously never played something like Golden Sun or Mario & Luigi on a GBA Player if you really believe that. True, they do have a slightly lower resolution than SNES games, but everything else makes them look better than any SNES title. Dumpster vol. 2 - A Black Falcon - 12th January 2004 Missed this somehow... Quote:What does that have to do with anything... Er, everything! Look, when you're distributing games on small media cards and having these automated stations in all kinds of stores that download games from the station to the card upon purchase, you're working on a very limited game size if you want a reasonable price for the cards. Nintendo's going with 64MB cards in China, which means that N64 games is the limit of what can be on it (GBA being lesser than N64 but obviously wouldn't be on this because it's another viable platform)... Quote:That's baloney. When Nintendo was prepping the Gamecube they also said that they didn't consider it to be directly competiting with the PS2 and X-Box, and look how wrong they were. Most game sales come from adults, so Nintendo definitely has a lot to be worried about. Nintendo does have the other advantages of a massive install base on the GBA, which is still a very viable platform... that gives them all kinds of advantages and time. Sony might make up some ground, but it'll take a while... Especially the part where they explain why mass market gamers, which have always loathed the idea of "handheld" consoles with three-hour battery lives, should suddenly change that opinion because Sony says so. That's the biggest hurdle, and one Sony could very well have trouble with... Quote:You've obviously never played something like Golden Sun or Mario & Luigi on a GBA Player if you really believe that. True, they do have a slightly lower resolution than SNES games, but everything else makes them look better than any SNES title. Obviously some games look great on the GB Player, but can you honestly say that LttP looks better in GB Player than SNES? Or any of the Mario Advance tiles? Etc, etc, the list of SNES ports is so long... No, I didn't think so. Dumpster vol. 2 - A Black Falcon - 12th January 2004 It looks like Metroid Fusion with more anime-style graphics and some Metroid Prime-inspired touches. Sorry, but while it definitely has improved in graphical quality from Fusion I don't think it's close to the jump from Super Metroid to Fusion. No way. Those videos you linked to (you should put the link in the forum too...) show that, I'd say... Dumpster vol. 2 - OB1 - 12th January 2004 Who said it was as big of a leap? Stop making up shit, boy. I said that there's very noticable improvement over Fusion. You're the one who said that it only looks as good as Super Metroid, remember. However, as far as animation goes (mainly the bosses), the difference is incredible. Dumpster vol. 2 - OB1 - 12th January 2004 Quote:Er, everything! Look, when you're distributing games on small media cards and having these automated stations in all kinds of stores that download games from the station to the card upon purchase, you're working on a very limited game size if you want a reasonable price for the cards. Nintendo's going with 64MB cards in China, which means that N64 games is the limit of what can be on it (GBA being lesser than N64 but obviously wouldn't be on this because it's another viable platform)... First of all, that's not what I was referring to. Re-read the past few posts. Memory has nothing to do with it. They're using 64MB cards because they're N64 games, not the other way around. The reason why the IQue plays just N64 and SNES games and not GC ones is because otherwise the system would be expensive, and that would defeat the purpose of releasing the system in China. And GBA carts can be much larger than N64 carts, btw. Quote:Nintendo does have the other advantages of a massive install base on the GBA, which is still a very viable platform... that gives them all kinds of advantages and time. Sony might make up some ground, but it'll take a while... I've heard this sort of nonsense before, it was during the time FFVII came out and the PlayStation started to completely destroy the Nintendo 64. Fanboys will say what they will to help them sleep at night. Believe me, I was one of them. I don't want Sony to succeed in the handheld business any more than Nintendo does, but it's going to happen no matter how many foolish people skoff at them. It won't be the same kind of struggle, but it will certainly be a struggle for them. Let's hope that Nintendo has something big up their sleeves to go up against the PSP. This "they're not even competition" facade has only resulted in them losing their stronghold over the market. Quote:Obviously some games look great on the GB Player, but can you honestly say that LttP looks better in GB Player than SNES? Or any of the Mario Advance tiles? Etc, etc, the list of SNES ports is so long... Of course not, Einsten. That's because those are straight ports. Repeat after me: They are straight ports that do not take advantage of the GBA hardware! I don't know how this makes you think that the IQue would be a success here, but whatever. I'd have more luck convincing this banana to stop dancing then I'd have convincing you that you're nuts. Dumpster vol. 2 - A Black Falcon - 12th January 2004 You said that you thought this game was as big a jump (or maybe more of one) from Fusion than Fusion was from Super Metroid. I disagreed. But yes, the boss animations are probably the most improved thing in the game... the environments are probably slightly higher detail but look very similar. Bosses do look like they've gotten the most work. Dumpster vol. 2 - A Black Falcon - 12th January 2004 Quote:First of all, that's not what I was referring to. Re-read the past few posts. Memory has nothing to do with it. They're using 64MB cards because they're N64 games, not the other way around. The reason why the IQue plays just N64 and SNES games and not GC ones is because otherwise the system would be expensive, and that would defeat the purpose of releasing the system in China. What in the world? There aren't affordable 1.5GB cards! Are you nuts? As I said, if you want the cards to be a nice price like $30 you've got to make it small. And making it small necessitates older games. Oh yeah, and GBA and N64 carts are equal in size. (ignoring megabits; they are pointless. Megabytes is the only reasonable measurement that should be used) I should know, since I have dozens of roms for both consoles... N64 carts go from 8MB to 64MB (mostly 8-32MB with just a couple bigger than that), and GBA carts are from some small amount (either 1MB or 2MB) to 16MB, with most games 8MB or less except for some newer, bigger games (Pokemon Ruby, FFTA, Golden Sun 2, Kirby, and some others). So no, while GBA and N64 games are in the same ballpark, N64 is larger. There aren't any N64 games I know of smaller than 8MB, for example, while there are some GBA games in that size... and a much higher percentage of GBA games is 8MB than N64 ones, I think. Quote:I've heard this sort of nonsense before, it was during the time FFVII came out and the PlayStation started to completely destroy the Nintendo 64. Fanboys will say what they will to help them sleep at night. Believe me, I was one of them. I don't want Sony to succeed in the handheld business any more than Nintendo does, but it's going to happen no matter how many foolish people skoff at them. It won't be the same kind of struggle, but it will certainly be a struggle for them. Let's hope that Nintendo has something big up their sleeves to go up against the PSP. This "they're not even competition" facade has only resulted in them losing their stronghold over the market. The PSX? Yes, you're right. But the PSP? As I have explained in great depth many times, it's a totally different ballgame and Sony isn't in the same park as Nintendo. Recent events should make that more clear even to extremely stubborn people like you. You are right in the long run -- Nintendo has to respond to the PSP eventually and will need another GB. And they can't assume that everyone will get the next GB just because they got GBAs, that one sunk Nintendo when they went from the SNES to the N64. They also tried to hold on to the SNES for too long. But this case is just different. GB is mass market. PSP is NOT. Not yet. Not for years, I expect, will the PSP truly be a mass-market device with enough strengths to seriously challenge the GB in the market of portable videogames in all consumer groups. And yes, Nintendo does need to be ready with some kind of response before that happens. But it's not so soon and Nintendo has plenty of time to plan and come up with a good solution that continues the tranditional strengths that have kept the GB on top while pushing things further... and remember, unlike the GB, this time there's real competition looming out there, so they'll probably push harder than they did with the GBA... Quote:Of course not, Einsten. That's because those are straight ports. Repeat after me: They are straight ports that do not take advantage of the GBA hardware! It obviously wouldn't challenge the major consoles, but neither would it flop I think... And I was TALKING about straight GBA ports in my comment that SNES games look better in SNES resolution than GBA! Wasn't it obvious? I mean, a GBA game made for GBA resolutions obviously looks better in that one than a larger SNES resolution... they'd need to remake the game to adjust... Dumpster vol. 2 - OB1 - 12th January 2004 Quote:What in the world? There aren't affordable 1.5GB cards! Are you nuts? Hahaha... oh, you're being serious? Yowza. ABF, I'll repeat this one more time for you, so pay attention (I always have to do this for you, don't I?)! THE I-QUE PLAYS N64 AND SNES GAMES AND NOT GAMECUBE GAMES BECAUSE IT WOULD BE IMPOSSIBLE TO MAKE SUCH AN INEXPENSIVE DEVICE WITH MUCH MORE EXPENSIVE GAMECUBE HARDWARE!! AND THE WHOLE POINT IS THAT IT NEEDS TO BE CHEAP IN ORDER TO SELL IN CHINA!!! :bang: Quote:Oh yeah, and GBA and N64 carts are equal in size. (ignoring megabits; they are pointless. Megabytes is the only reasonable measurement that should be used) I should know, since I have dozens of roms for both consoles... N64 carts go from 8MB to 64MB (mostly 8-32MB with just a couple bigger than that), and GBA carts are from some small amount (either 1MB or 2MB) to 16MB, with most games 8MB or less except for some newer, bigger games (Pokemon Ruby, FFTA, Golden Sun 2, Kirby, and some others). GBA carts can go well over 128 MegaBYTES. The largest N64 games could go was 64 Megabytes. There just aren't any GBA games that use the larger carts because so far they don't need that much space. But it is definitely possible. Quote:The PSX? Yes, you're right. But the PSP? As I have explained in great depth many times, it's a totally different ballgame and Sony isn't in the same park as Nintendo. Recent events should make that more clear even to extremely stubborn people like you. Once again for confused and delusional people such as yourself, THIS IS ALMOST THE EXACT SAME SITUATION! Foolish, cocky Nintendo is king of the market, and they don't think Sony can harm their business. Sony comes in, introduces the product to a whole new market (adults and casual gamers), and they become number one! It's so simple that even you might be able to understand it! IF Nintendo is really preparing for this (which I'm not so sure about) and actually learned from their past mistakes and realize the severity of the situation (unlike fanboys like you), then they might be able to hold on to their market dominance. But those are a lot of buts, and Nintendo seems to think an awful lot like you do (naive, cocky)... Quote:It obviously wouldn't challenge the major consoles, but neither would it flop I think... Actually like always with you, that wasn't very clear at all. All GBA games share the same resolution, ABF. But resolution isn't everything. Dumpster vol. 2 - OB1 - 12th January 2004 That is a lie. I said that the graphical leap of ZM from Fusion isn't as large as Fusion from SM, but that it's still big. And that is a fact. The level of detail is much higher in ZM. Dumpster vol. 2 - A Black Falcon - 12th January 2004 Quote:Hahaha... oh, you're being serious? Yowza. Oh, sure, that's a very good reason for why it is the way it is, for sure. But I was just pointing out that large rewritable media drives are EXPENSIVE! 1.5GB rewritable media? That's quite steep... WAY out of range for China and definitely out of range for the US too. You just aren't making any sense here. And you don't seem to understand my point at all. Quote:GBA carts can go well over 128 MegaBYTES. The largest N64 games could go was 64 Megabytes. There just aren't any GBA games that use the larger carts because so far they don't need that much space. But it is definitely possible. Erm... you DO know that the N64's maximum size was not reached, right? Before launch Nintendo said it could hit 900Mb (~112MB). I know that I read later that that wasn't accurate, but I also know that the actual max for the N64 was most certainly not 64MB. The cart prices for carts larger than 32MB was just too prohibitive for most of the companies. For the GBA I expect it's the same. It has a "over 100MB" theoretical max but the actual max will be lucky to hit half that... as I said I don't know of any games that are even 32MB, let alone 128, for the system! As I said, N64 games are bigger than GBA ones by a good margin. Quote:Once again for confused and delusional people such as yourself, THIS IS ALMOST THE EXACT SAME SITUATION! Foolish, cocky Nintendo is king of the market, and they don't think Sony can harm their business. Sony comes in, introduces the product to a whole new market (adults and casual gamers), and they become number one! It's so simple that even you might be able to understand it! IF Nintendo is really preparing for this (which I'm not so sure about) and actually learned from their past mistakes and realize the severity of the situation (unlike fanboys like you), then they might be able to hold on to their market dominance. But those are a lot of buts, and Nintendo seems to think an awful lot like you do (naive, cocky)... Oh I know you've said this fifteen times. All I can do is repeat that the differences in the handheld market negate some of that. Now... yes, because of Sony marketing the PSP may well do well enough among some groups of more techie adults, and with Sony marketing and the PS name it well may spread to a more mainstream audience too. But given how it's a multifunction player, not just a games device, for all this high tech stuff, and costs a lot ($450 or $300, either way it's a very steep price for people accustomed to $99 GBs... face it, people do not think of handhelds as being worth full console prices...), people will think about it hard. They will like the game lineup and that might sell them, but that price... and there's that battery. Remember, the original GB CRUSHED three much more powerful opponents based on its battery life... Sony may well have some success, but the idea that it'll in no time supplant Nintendo as the handheld manufacturer of choice is a fantasy. If it happens it'll take several years minimum. Quote:Actually like always with you, that wasn't very clear at all. All GBA games share the same resolution, ABF. But resolution isn't everything. It is when it means you've chopped large sections of screen off. And it seemed quite clear to me... the way you took it is very odd. I mean, why would GBA games benefit from fullscreen? As I said they'd need to be completely reprogrammed and since they were made specifically for that resolution I'm not sure what point there would be... Dumpster vol. 2 - A Black Falcon - 12th January 2004 What you said was (direct quote) Quote:much nicer. almost as great as the difference between SM and MF That's fairly vague, and I think that my representation of it there is a perfectly good interpretation of the quote... Dumpster vol. 2 - OB1 - 13th January 2004 "Almost" is not the same as "equal". When you take animation into consideration then yes, the leap is equal or even greater. But just in detail alone it's still a considerable leap in quality. Dumpster vol. 2 - OB1 - 13th January 2004 Quote:Oh, sure, that's a very good reason for why it is the way it is, for sure. But I was just pointing out that large rewritable media drives are EXPENSIVE! 1.5GB rewritable media? That's quite steep... WAY out of range for China and definitely out of range for the US too. You just aren't making any sense here. And you don't seem to understand my point at all. I understand your retarded point, but that still doesn't make it any less retarded. If Nintendo somehow found a magical way to make super cheap GC hardware then the IQue would most likely be able to play GC games and they wouldn't be using the same type of flash memory cards. What I've been saying is that the media is a result of the fact that it plays N64 games and NOT the other way around. Oy. Quote:Erm... you DO know that the N64's maximum size was not reached, right? Before launch Nintendo said it could hit 900Mb (~112MB). I know that I read later that that wasn't accurate, but I also know that the actual max for the N64 was most certainly not 64MB. The cart prices for carts larger than 32MB was just too prohibitive for most of the companies.The largest Nintendo 64 cart was 512 Mb, or 64 MB. That was RE2. Sure it's possible that Nintendo could have made special, larger carts, but they did not offer them to developers. However, it is very possible for any GBA developer to use a cart well over 128 MB, and that is the point I'm trying to make. We're talking about capacity here. Quote:Oh I know you've said this fifteen times. All I can do is repeat that the differences in the handheld market negate some of that. Now... yes, because of Sony marketing the PSP may well do well enough among some groups of more techie adults, and with Sony marketing and the PS name it well may spread to a more mainstream audience too. But given how it's a multifunction player, not just a games device, for all this high tech stuff, and costs a lot ($450 or $300, either way it's a very steep price for people accustomed to $99 GBs... face it, people do not think of handhelds as being worth full console prices...), people will think about it hard. They will like the game lineup and that might sell them, but that price... and there's that battery. Remember, the original GB CRUSHED three much more powerful opponents based on its battery life... You're very, very naive, ABF. I've gone over your stupid points a hundred times already so I will not repeat myself. And you will see that I'm right when the time comes. And when that time does, prepare to kiss my ass. Quote:It is when it means you've chopped large sections of screen off. And it seemed quite clear to me... the way you took it is very odd. I mean, why would GBA games benefit from fullscreen? As I said they'd need to be completely reprogrammed and since they were made specifically for that resolution I'm not sure what point there would be... Full screen as in blown up to fit a TV, duh. Of course the straight SNES ports look a bit worse than the original versions. But that is not what this is about! You said that it would be smart for Nintendo to start developing new SNES games if the IQue were released here, which is very stupid considering that they're already developing 2D games for hardware that's superior to the SNES! For that reason alone (key word being NEW GAMES), Nintendo could make much better-looking NEW GBA software than NEW SNES software! Gah, you're so thick-headed... Dumpster vol. 2 - A Black Falcon - 13th January 2004 Quote:I understand your retarded point, but that still doesn't make it any less retarded. If Nintendo somehow found a magical way to make super cheap GC hardware then the IQue would most likely be able to play GC games and they wouldn't be using the same type of flash memory cards. What I've been saying is that the media is a result of the fact that it plays N64 games and NOT the other way around. Oy. What, DVD-RWs? I somehow doubt that Nintendo would ever do that. So no, I don't see any affordable (and not piracy-prone) way Nintendo could have made a system where you buy the games as you do with the iQue. Quote:The largest Nintendo 64 cart was 512 Mb, or 64 MB. That was RE2. Sure it's possible that Nintendo could have made special, larger carts, but they did not offer them to developers. However, it is very possible for any GBA developer to use a cart well over 128 MB, and that is the point I'm trying to make. We're talking about capacity here. The fact is we don't know the max size of a N64 cart because no one tried to push it. I am absolutely certain that 64MB is not the max size. No question at all. It's just that no one wanted to pay the kind of money a larger cart would cost. The GBA is probably similar, given that you say it can hit 128MB but the largest games are (as far as I know; there might be a 32MB game somewhere) 16... Quote:Full screen as in blown up to fit a TV, duh. Of course the straight SNES ports look a bit worse than the original versions. But that is not what this is about! You said that it would be smart for Nintendo to start developing new SNES games if the IQue were released here, which is very stupid considering that they're already developing 2D games for hardware that's superior to the SNES! For that reason alone (key word being NEW GAMES), Nintendo could make much better-looking NEW GBA software than NEW SNES software! Okay, you're probably right that the iQue won't be coming out here. And yes for most applications making GBA games would make more sense than 2d iQue games... but I do have one comment -- remember that this is a n64 as well as a SNES so it's not just SNES quality graphics... Dumpster vol. 2 - OB1 - 13th January 2004 Quote:What, DVD-RWs? I somehow doubt that Nintendo would ever do that. So no, I don't see any affordable (and not piracy-prone) way Nintendo could have made a system where you buy the games as you do with the iQue. How can anyone be so dense? Good grief... Here we go again! THE REASON WHY THE IQUE ONLY PLAYS N64 AND SNES GAMES IS BECAUSE THAT'S THE MOST RECENT NINTENDO HARDWARE THAT COULD BE SOLD FOR SO CHEAP!! THE MANNER OF DISTRIBUTING GAMES WAS DETERMINED BECAUSE OF THAT FACT!! IF THE IQUE COULD PLAY GAMECUBE GAMES THEN THEY WOULD USE A DIFFERENT METHOD OF DISTRIBUTING SOFTWARE!! :bang: :bang: :bang: So... so stupid... Quote:The fact is we don't know the max size of a N64 cart because no one tried to push it. I am absolutely certain that 64MB is not the max size. No question at all. It's just that no one wanted to pay the kind of money a larger cart would cost. The GBA is probably similar, given that you say it can hit 128MB but the largest games are (as far as I know; there might be a 32MB game somewhere) 16...Actually I do know this for a fact because I paid attention to every single news item and interview at ign64, EGM, etc. back when the N64 was around! Nintendo made it very clear on several occasions that 64MB was the limit that they set! When the GBA came out Nintendo released official specs for the system and included with those specs were the numbers for cart capacity! At least 128MB maximum. Quote:Okay, you're probably right that the iQue won't be coming out here. And yes for most applications making GBA games would make more sense than 2d iQue games... but I do have one comment -- remember that this is a n64 as well as a SNES so it's not just SNES quality graphics...The reason why it's an N64 and SNES instead of just an N64 (which could easily do SNES-quality graphics, naturally) is because that way they don't have to do any ports! Just the same games!! Dumpster vol. 2 - A Black Falcon - 13th January 2004 Quote:How can anyone be so dense? Good grief... You still don't understand... Look, if it played Gamecube games it'd be a Gamecube. If it played GB games it'd be a Game Boy. Nintendo isn't about to release a new hardware that works with another current hardware! So obviously it'll be older stuff, if it isn't a new higher-power system in either one of those categories... the iQue aims right for that niche and I think hits it. How would it do in the West? I don't know. There is definitely quite an appetite for SNES ports on GBA... sure some of that is people rebuying games for portability but I'm sure a lot of it is new buyers. As for N64 it is true that the games are widely available used, but some Nintendo system like these machines could have a even bigger selection and SNES games too... as I said it wouldn't light up the charts but I do think the market for older games (or just cheaper games) is definitely big enough for it to sell. And again, the way the games are sold is a big part of the system! It wouldn't be an iQue and wouldn't be a seperate category from the NGC and GBA if it was a normal distribution system, so of course I'm only thinking of ways to sell games with that system... if the iQue was anything else it couldn't really stand at the same time as the NGC and GBA. Sega learned that when they tried to keep the 32X and Saturn on at the same time. Quote:Actually I do know this for a fact because I paid attention to every single news item and interview at ign64, EGM, etc. back when the N64 was around! Nintendo made it very clear on several occasions that 64MB was the limit that they set! When the GBA came out Nintendo released official specs for the system and included with those specs were the numbers for cart capacity! At least 128MB I have a NP issue from before the system came out that mentions the 900 megabit max cart size... and I remember reading all over the place that the 512 cart in RE2 wasn't the biggest possible, just the most anyone wanted to pay for given the high prices of cartridges... Quote:The reason why it's an N64 and SNES instead of just an N64 (which could easily do SNES-quality graphics, naturally) is because that way they don't have to do any ports! Just the same games!! Well yeah, it's meant to be a cheap system and that helps on that a LOT... Dumpster vol. 2 - OB1 - 13th January 2004 Quote:You still don't understand...No shit! That's what I've been all along!! Good grief, your inability to pay attention to a single word I say is extremely annoying. The IQue is what it is because it has to be cheap enough to the Chinese market! It has nothing to do with the size of memory cards! If Nintendo could make cheap enough GC hardware then they'd find another piracy-proof way of distributing games. It's that simple. Quote:I have a NP issue from before the system came out that mentions the 900 megabit max cart size... and I remember reading all over the place that the 512 cart in RE2 wasn't the biggest possible, just the most anyone wanted to pay for given the high prices of cartridges...Talk to Angel Studios, Factor 5, or any other developer that had to get huge N64 carts and they'll tell you what the limit is. I trust the actual developers and Nintendo over a crappy magazine. Quote:Well yeah, it's meant to be a cheap system and that helps on that a LOT...Jeez, you still don't get what the IQue is for, do you? Dumpster vol. 2 - A Black Falcon - 13th January 2004 Quote:No shit! That's what I've been all along!! Good grief, your inability to pay attention to a single word I say is extremely annoying. The IQue is what it is because it has to be cheap enough to the Chinese market! It has nothing to do with the size of memory cards! If Nintendo could make cheap enough GC hardware then they'd find another piracy-proof way of distributing games. It's that simple. I wasn't just talking about the Chinese market though... Quote:Talk to Angel Studios, Factor 5, or any other developer that had to get huge N64 carts and they'll tell you what the limit is. I trust the actual developers and Nintendo over a crappy magazine. Show me proof then. Not that it matters because no one other than Capcom paid up the cash needed to make a huge game... it'll be the same on GBA. It might get to 32MB but probably not past. Dumpster vol. 2 - OB1 - 13th January 2004 Quote:I wasn't just talking about the Chinese market though... The IQue exists soley for the Chinese market. It was designed specifially for that country! Quote:Show me proof then. Not that it matters because no one other than Capcom paid up the cash needed to make a huge game... it'll be the same on GBA. It might get to 32MB but probably not past. Yeah right, like I'm going to search through my 4-foot tall EGM stack and every ign64 news item. Just trust me on this. Go look it up yourself or something. But the GBA thing is true. And another point is that higher-memory GBA carts cost only a fraction of the price of N64 carts. That's why Nintendo offers such high memory carts for so little. Dumpster vol. 2 - A Black Falcon - 13th January 2004 Quote:Yeah right, like I'm going to search through my 4-foot tall EGM stack and every ign64 news item. Just trust me on this. Go look it up yourself or something. But the GBA thing is true. And another point is that higher-memory GBA carts cost only a fraction of the price of N64 carts. That's why Nintendo offers such high memory carts for so little. If this is true why haven't I heard of any games over 16MB? Quote:The IQue exists soley for the Chinese market. It was designed specifially for that country! True but it's not Nintendo's first console with media distribution that way... the Famicom Disk System was like that... Dumpster vol. 2 - OB1 - 13th January 2004 Quote:If this is true why haven't I heard of any games over 16MB? Because so far they haven't needed that much space. Quote:True but it's not Nintendo's first console with media distribution that way... the Famicom Disk System was like that... I know, but that was for a new system. Dumpster vol. 2 - A Black Falcon - 13th January 2004 I'd say that for a console that attaches to a TV and plays old games, this is a great form of game distribution. And as for GBA games they're 2d sure but I'm sure that if it was really so cheap more games would be big... voice and all that... Dumpster vol. 2 - OB1 - 13th January 2004 Max Payne has voice work. Remember, the larger carts are cheap compared to N64 carts, but developers still pay hefty licensing fees. Dumpster vol. 2 - -iLluSiON- - 13th January 2004 lol have you two realized it's just you two in this thread? :) pull a Darunia and declare war!! Dumpster vol. 2 - OB1 - 13th January 2004 Yeah I kinda noticed that... ABF is annoying... Dumpster vol. 2 - A Black Falcon - 13th January 2004 Quote:Max Payne has voice work. Remember, the larger carts are cheap compared to N64 carts, but developers still pay hefty licensing fees. Yeah, I know. But I've heard the music is poor and in short supply (not many songs...), and bet that there's a connection there... or maybe that's a hardware limitation, but I bet it's cartsize too. Oh, and no, I hadn't noticed that. :D Dumpster vol. 2 - OB1 - 13th January 2004 Well sure they probably opted for a cheaper cart, but it's more than possible for any developer to release a GBA game with lots of quality voice work. Dumpster vol. 2 - A Black Falcon - 13th January 2004 You also need to remember the hardware limitations... the GFA has no sound chip, so adding more sound means taking power in the CPU away from something else. Dumpster vol. 2 - OB1 - 13th January 2004 The N64 didn't have a sound chip either. Dumpster vol. 2 - A Black Falcon - 13th January 2004 But it was more powerful than the GBA. :) And anyway it wasn't exactly known for great sound quality... Dumpster vol. 2 - OB1 - 13th January 2004 Factor 5 did amazing things with sound on that system. Dumpster vol. 2 - A Black Falcon - 13th January 2004 But the two Zelda games have the best music on the N64, no question. Dumpster vol. 2 - OB1 - 14th January 2004 Best compositions, but not the best-quality sound. Dumpster vol. 2 - A Black Falcon - 14th January 2004 You don't really notice. :) Oh, what did Factor 5 do for N64 music? The only N64 game of theirs I have is Battle for Naboo... it had fine music but I don't remember the quality. But there was a lot of speech in that game too, including the hidden commentary tracks... Dumpster vol. 2 - OB1 - 14th January 2004 The Rogue games all have great sound, but for some reason they decided to use synthesized music (like Nintendo always uses) for every Rogue game except for Rebel Strike (which uses mostly orchestrated stuff). |