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      Project Eternity looks amazing! (in-engine video)
    Posted by: A Black Falcon - 9th April 2013, 9:10 PM - Forum: Tendo City - Replies (4)

    <iframe width="560" height="315" src="http://www.youtube.com/embed/AUleDEFkUtE" frameborder="0" allowfullscreen></iframe>

    Wow. Really impressive stuff.

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      The new Thief is looking like it could actually be pretty good (hopefully!)
    Posted by: A Black Falcon - 2nd April 2013, 9:50 AM - Forum: Tendo City - Replies (2)

    <iframe width="560" height="315" src="http://www.youtube.com/embed/_lHgnyihlCE" frameborder="0" allowfullscreen></iframe>

    The screenshots and art from the Game Informer article look awesome as well...

    [Image: sm2-cg1finv3finoxkx2.jpg]

    [Image: sqsewers-cg1endy5kqq.jpg]

    [Image: tavern-finaleendeojq5.jpg]

    [Image: thief_vore_2w0jt2.jpg]

    [Image: thief_vore_40rk4k.jpg]

    [Image: thief_vore_5jckm1.jpg]

    [Image: thief_vore_86zjfo.jpg]

    And apparently the game is actually going to be about stealth, and you won't have to kill anyone either. So how will they mess this up? :p

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      Square Enix reports disappointing record breaking sales.
    Posted by: Dark Jaguar - 1st April 2013, 12:18 PM - Forum: Tendo City - Replies (11)

    ...

    http://www.penny-arcade.com/report/artic...-tomb-raid

    This confuses me.

    [Image: squeenixsales.jpg]

    How are those "low" sales? What were their projections exactly? A skajillion sales?

    Million seller means you win at game business. Full stop. Stick a gold star on that sucker and sell it as a "player's choice", pat yourself on the back and get the deluxe car wash, you earned it, earner.

    If that is considered "poor sales", sorry Squeenix, we can't help you. Your games are selling as well as you can reasonably expect, so clearly if you are losing money, you're handling project funding poorly. I dunno, maybe your vendors are ripping you off, but you have to get your house in order so that 3 million games sold means you actually profited.

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      An amazing TED talk about climate
    Posted by: Dark Jaguar - 1st April 2013, 8:45 AM - Forum: Ramble City - Replies (1)

    Edit: All of the below was me being far too uncritical in my assessment of this idea. The guy triggered all the right "buzz words" that made me think it was scientific, but without the backing of actual science. Those photos played a big part in tricking me here. My original post follows and is provided as a historical note to learn from.

    ----------
    TED talks these days run all over the place. Sometimes they are evidence based thought provoking discussions, and sometimes they might as well be telling me how to penetrate the crystal spheres holding the fixed stars in place. There's also the recently exposed rampant sexism at issue here, and at other venues.

    That said, this TED talk is incredible. This man discusses a complete revolution in thoughts about "desertification" of land. Livestock for 10000 years had been damaging land. However, removing livestock ALSO damaged the land, very confusing. Fire burning ALSO damages the land and releases tons of CO2. They were stuck, but as it turns out, going BACK to livestock actually fixed the problem. Now, it is more complicated than that. What he did was use massive herds of livestock but in a completely different way than has been done in the past. He used a complicated algorithm to specifically time how livestock is moved, where it is moved, and synchronize it with other livestock migrations and known patterns of wildlife migration and where plants will be grown. When THAT is done, moving as would happen in nature, the land is revitalized in some frankly SHOCKING turnarounds in a very short period of time.

    This is a man who, in pursuing the elimination of livestock, suggested a plan to kill 40000 elephants. It failed miserably, but this seems to be helping to undo that damage.

    <iframe src="http://www.youtube.com/embed/vpTHi7O66pI" allowfullscreen="" frameborder="0" height="315" width="560"></iframe>

    An amazing talk, but I will say this. I am always wary of simple "one fix for everything" solutions. The effects are documented, he's got solid evidence, but it is a little hard to swallow that this one method will actually be powerful enough to reverse the entire industrial revolution without implementing it on a wider scale.

    To be safe, we should still be pursuing other methods and switching to batteries (batteries which, ultimately, need to get their power from something other than fossil fuel power plants or they won't be saving us any CO2 emissions). However, this was a VERY powerful demonstration, so I support it. It also has one stunning advantage, that of saying, "hey, it is actually okay for 3rd world countries to feed themselves with livestock, so long as they do so in such a way as to ultimately green up the land and lock up far more CO2 in grass than the livestock emit themselves". Since it's doing THAT, 3rd world countries are far more likely to actually want to implement it.

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      Tech demo commentary
    Posted by: Dark Jaguar - 28th March 2013, 11:02 AM - Forum: Tendo City - No Replies

    <iframe src="http://www.youtube.com/embed/UVX0OUO9ptU" allowfullscreen="" frameborder="0" height="315" width="560"></iframe>

    Along with the Quantic demo, this is a tech demo with a narrative compelling enough to deserve its own game. This whole set piece alone moved me more than Final Fantasy XIII. For one thing, the characters, at least in this glimpse, seem to actually be characters, well rounded people with emotions other than the highly stereotyped dolls littering the last Final Fantasy. Yes, I get it, Lightning is "a hardcore go it alone fighter". Could you perhaps have her do something OTHER than that to remind us she's human? Cloud dressed like a girl to get out of a sticky situation. Squall had a lot of inner monologs rounding out his personality. What's Lightning got?

    So as to the engine itself, if this is next gen, sign me up. This looks amazing. I love all the little details I'm seeing here, like the liquid inside the soda bottle double refracting the light in a realistic way. Those eyes... Eyes are certainly taking a big turn in realism. Seen the Hobbit? Gollum's new eyes were pretty realistic, but blown up and stuck on that emaciated body made them look terrifying and creepy.

    <iframe src="http://www.youtube.com/embed/pRSZy12EOSs" allowfullscreen="" frameborder="0" height="315" width="560"></iframe>

    The new FOX engine looks to be coming along well. Sweat dripping down those doctor's faces, it all comes together very nicely. Konami is claiming this will be on current gen hardware. Right, I expect that it won't look as good as this PC tech demo though.

    The game itself seems to star Big Boss. They've filled in just about every bit of space they have to tell Big Boss's story from Naked Snake through to his forming of Outer Heaven. I suspect this actually takes place after Metal Gear 1, the first one, maybe before he goes on to form Zanzibar Land. The people saying he needs to live are probably those he was able to convince to join his cause in Outer Heaven.

    <iframe src="http://www.youtube.com/embed/1EvqiGm0wz8" allowfullscreen="" frameborder="0" height="315" width="560"></iframe>

    This one is getting a lot of attention. Some of it for all the wrong reasons. Anyway, as with the Agni demo above, this one demonstrates an interesting game world that a lot of people want to see actually made. I see a lot of allegory to women's rights in this story, and it could be very well done in that regard.

    The visuals are once again very nice. I mean some of the edges need a bit of work, but the facial expression is incredible.

    <iframe src="http://www.youtube.com/embed/dD9CPqSKjTU" allowfullscreen="" frameborder="0" height="315" width="560"></iframe>

    Unreal 4... Well it does look amazing. Demonstrating "the 4 elements" is a good way to show off the tech. The mountain vista in particular was very stunning. However, the general "look" of an Unreal game is something they need to find a way to fix. Unreal Engine games start all looking like each other once everyone is using the engine, and this one still has that "look" to it, if more detailed. Bioshock Infinite managed to experiment in ways that make the game look very different than the standard Unreal engine game, but when you look closer, you start to notice the Unreality of it all. If they can create tools to easily change whole art styles and lighting parameters so any two games looking similar can only be attributed to laziness, then Epic can fix that issue. As it stands, whatever you may think of Epic's games, they are making an absolute killing on licensing their engine alone.

    <iframe width="560" height="315" src="http://www.youtube.com/embed/5IZB-wQ0T3k" frameborder="0" allowfullscreen=""></iframe>

    This is the latest Unity tech demo. This is the engine the new Torment game will be using, so I'm glad to see that it seems very capable. It can do cartoonish style too, which is great. The demo itself was also funny, which helps. It had a Pixar feel to it.

    <iframe width="560" height="315" src="http://www.youtube.com/embed/U8HVQXkeU8U" frameborder="0" allowfullscreen></iframe>

    This is a demo of the new Frostbite engine, and also Battlefield 4. The engine itself looks amazing. The running theme of most of these new engines seems to be "how fluids interact with objects, especially faces, and how faces show emotion". Battlefield 4 itself? Well, I can be a sucker for self sacrifice, but at the same time, these are nameless soldiers fighting for reasons that don't really make any sense. Aside from their interaction in the car, I really didn't care much about them. The only one that actually had a personality was the "chew off its own leg to survive" guy. The game itself, these days, is a by the numbers affair.

    <iframe src="http://www.youtube.com/embed/h542YbZuwkQ" allowfullscreen="" frameborder="0" height="315" width="560"></iframe>

    This isn't really a tech demo, just the opening FMV for the "rebooted" FFXIV MMO. I'd be shocked if this MMO was any different than the others, even after the "reboot", but wow, what a story this FMV tells. Yes Squeenix, you know how to do incredible FMVs.

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      New Humble Bundles!
    Posted by: Dark Jaguar - 26th March 2013, 5:09 PM - Forum: Tendo City - Replies (8)

    It seems Humble Bundle is starting to step up their big bundle schedule. I just got an e-mail about two bundles at once. One is an android bundle with a few notable titles, namely The Room (You're tearing me APART!). Metal Slug 3 is nice and all, but NOT on the Android. While I was very surprised about how competent some touch only controls have gotten in games like Dead Space Mobile, I really wish this Android bundle had been like the last one and offered PC versions of all these games, at least all the ones that have SEEN PC versions anyway. I seem to recall a PC version of the Metal Slug games some time ago when that game "rental" service for PC was still a thing (I forget what it was called). All in all though, worth a few dollars to me.

    The next one is another THQ bundle. I could take or leave the Red Faction stuff here. I really never much cared about that series. However, it includes BOTH Darksiders games. Just getting Darksiders 2 for around $7 makes it more than worth it, which is basically why I bought it, as I already got the first Darksiders with the first THQ bundle. Now that Humble Bundle gives individual Steam keys for each separate game in the bundle instead of one for the whole group, I have an extra code for Darksiders 1 to give out now.

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      I have a new word!
    Posted by: Dark Jaguar - 26th March 2013, 2:49 PM - Forum: Tendo City - Replies (1)

    Ready? What do you call it when a game is changed by the developers so it is harmed (by dedicated fan reckoning) in order to have a wider "mass market" appeal?

    A casualty!

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      Even if you don't like Penny Arcade, check out Penny Arcade Report
    Posted by: Dark Jaguar - 25th March 2013, 9:15 AM - Forum: Tendo City - Replies (1)

    I know that some here aren't fans of the Penny Arcade comic (and today's offering seems like a case lesson in exactly why, I really don't get it).

    That said, Penny Arcade Report http://penny-arcade.com/report/ is some of the best game news reporting I've seen in a loooong time.

    I've been abandoning one "gaming news" site after another as, one by one, they all lose all sense of journalistic integrity. IGN has long since been in the gutter, and sites like 1Up have followed them. I tried Joystiq and Kotaku for a while, but both of those are pretty poor these days. Until now, I've basically been limited to a few out of the way fan forums and Arstechnica's gaming news if I wanted something resembling actual journalism.

    It seems that sites like Kotaku and such have been letting go of their talented journalists as they have "restructured to actualize modern commerce paradigms" (ie, sell out). Penny Arcade picked them up and set them to work on some the best news reporting I've seen in gaming.

    Check this article: http://penny-arcade.com/report/article/t...ing-and-no It's an opinion piece done right.

    I'd check out all their news. I've been making it one of my go-to stops lately for gaming news and so far it has been great.

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      Capcom coming in like a hurricane
    Posted by: Dark Jaguar - 22nd March 2013, 2:49 PM - Forum: Tendo City - Replies (2)

    Capcom has gone back to their roots with an incredible remake of an incredible classic game that DEFINED A GENERATION.

    <iframe width="560" height="315" src="http://www.youtube.com/embed/G6d1A2row6I" frameborder="0" allowfullscreen></iframe>

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      Rolling Thunder 3 (Genesis) Review - The Flaws of a Still-Good Sequel to a Classic
    Posted by: A Black Falcon - 13th March 2013, 9:21 PM - Forum: Tendo City - No Replies

    (Note: I'm making this thread because I recently beat Rolling Thunder 3, so I'd like to write a full review for it.)

    Rolling Thunder is a side-scrolling action series from Namco. The game feels like a slow-paced run&gun inspired by Elevator Action, but I think any Rolling Thunder game is far better than anything from that in my opinion slightly boring series. This game, Rolling Thunder 3, isn't quite as good as its forbears, but it's still a good game. I should start with the first game, though, for those who don't know it.

    Quote:[Image: gfs_39755_1_1.jpg]
    Rolling Thunder (NES) title screen
    The first Rolling Thunder was a true classic. The game is a modern spy-movie type game, inspired by James Bond and the like, and you play as special agent "Albatross" who has to slaughter his way through an army of evil cultists as he tries to rescue his female partner "Leila". So yes, it's a rescue-the-girl game. The cultists all wear hoods. You have limited ammo, and if you run out are in deep trouble, so conserve, and only shoot when you have to. Rolling Thunder is a strategic shooter, essentially. You need to duck, jump, or jump between platform levels to avoid fire, while shooting precisely to take out the enemies. Some doors (see the Elevator Action element above) have weapon recharges in them, or rarely health ups. You have eight hit points, but getting hit takes away half of it, and getting shot pretty much kills you, so watch out. Die and it's back to the last checkpoint. It's unforgiving, and a bit slow paced as you carefully edge forward and take out the enemies, but it's a fantastic game. I first played it back in the '90s in the arcades, and while I couldn't get very far, I liked the game a lot. The game also has a pretty good NES port which adds in a badly needed password save system. It was released on other platforms as well.

    Quote:[Image: gfs_46777_2_5_mid.jpg]
    Rolling Thunder 2 (Genesis) gameplay
    I didn't play either sequel until the last decade, but the second game was released in arcades and on the Genesis, and it's a fantastic game. It lets you play as either Albatross or Leila, adds bosses to the series, is just as hard as the original, and has a two player co-op mode, which is great to have. The third and last one here, which this review is for, was released for the Genesis only. This is the only console-exclusive game in the series. Overall though it's a great series, and I wish that it'd come back; make a new (still side scrolling of course) digital-download Rolling Thunder game, Namco! It'd be great.


    Quote:[Image: gfs_46778_1_1.jpg]
    Rolling Thunder 3 Title Screen
    Now, on to Rolling Thunder 3. This time you play as Jay, another special agent for the same group as Albatross, and you're out to beat the evil villain Dread and destroy his sinister organization. Your mission apparently is happening at the same time as Rolling Thunder 2, which is why Albatross and Leila are unavailable. There's also a woman who is the usual female voice in your ear character; as I said above you can play as her with a password, but she has no story, just the levels, and plays identically to Jay (though that I would expect; Albatross and Leila played the same in the second game, too).

    Overall, while Rolling Thunder 3 is a good game, I think that it's disappointing and the worst of the three games for multiple reasons. First, the game is easier than either previous title. On Normal difficulty the final boss of this game is very challenging, but the rest of the game before that really isn't so bad, once you spend a little time memorizing it. Second, the great co-op mode from the second game is gone for no reason. And on that note, by default, and in the story, you only play as a male agent again this time; there is a female one to play as, but only through a special password, and she has no story. It's better than nothing though. The game also gives you a special weapon in each level (except for level 9), which might sound good, but really it's maybe a bit too much much firepower for a game that is supposed to be more about thought and careful action than it is about running around guns-a-blazing. Rolling Thunder 3 also has less interesting level designs than the previous titles, except for the final bosses' final form easier bosses than Rolling Thunder 2 (the first one didn't have bosses, remember), However, the game does have mostly great gameplay, the diagonal firing ability is great and was a very welcome addition, despite the flaws the game is plenty of fun if you're a fan of the series, it's is the only Rolling Thunder game with actual cutscenes between levels that tell a continuing, if generic, spy action movie plot, and it has some decent and varied graphics and sound too, so anyone who likes this series at all should definitely play Rolling Thunder 3. Just don't expect it to be as good as the previous two games.

    As the list above suggests, the most important thing to know about Rolling Thunder 3 is that it's a consolized game. The story scenes between levels, changing locations, simpler level designs, heavier weapons in your arsenal, and more all add up to simplifying and consolizing the series. The special weapons are emblematic of that change, I think. You can choose from nine different weapons before each stage, or you can choose to not take one with you, and if you choose a weapon before a level, you can't use it again in the rest of the game, unless it appears in a door as a pickup. So, you need to conserve your weapon choices, and have the right one left for the final level, for instance (I recommend the Bazooka!). It's an interesting mechanic, but the special weapons in general aren't needed, and give you a feeling of power that doesn't really fit with the Rolling Thunder series' theme. A bazooka, in Rolling Thunder? Really? Sure, the weapons have limited ammo and you are rewarded a bit for not taking one, as you can then use any for the final stage and also you do have a knife weapon if you don't have a special weapon equipped (it does two bullets worth of damage per hit) and also if you go into a special weapon ammo refill room without one you'll instead get healed (or have 1 added hit point added, if you have full health), and that's great. Really, I think this game is the most fun when played without special weapons, except for that bazooka to help against the final boss. Take them if you want, but they're not needed.

    Quote:[Image: gfs_46778_2_1.jpg]
    An early level in Rolling Thunder 3

    In terms of length and level designs, the game isn't any longer than the first two games; on the contrary, thanks to its lower difficulty level, it's shorter, and even without that, it's not that long. Rolling Thunder 3 has ten levels, three of which are somewhat short special stages, and most of the rest are straightforward. When compared to the previous games, and the first game particularly, in terms of level designs and weapons Rolling Thunder 3 tries to make things simpler and more actioney. Level designs here are not as complex as they often were in the first game. Levels just go to the right, or occasionally up or down a single screen at set points. There are no large areas multiple screens tall for you to go through, as the first game had from the beginning. Don't expect anything like that big staircase in the first level of Rolling Thunder, either. That's disappointing. There aren't even interesting set-pieces like the sections with all those tires in Rolling Thunder 1! There are some nice scenes to be sure, like that one time that enemies jump at you from a helicopter, or the explosive gas tanks, but those are in the first two levels,... and then nothing like either one happens again for the rest of the game. Yeah, this game is like that. That level with the gas tanks you can blow up also has a very bland design; it's mostly just walking to the right and shooting, simple as that. The later levels get harder, and there are almost always two platform levels later on, but the game just doesn't have those unique level design challenges like the ones that fill the first game from the first level on. No, Namco, having every level take place in a different place, often with a different set of (similar) enemies, doesn't excuse how bland the levels are once you take off the new paint jobs.

    This game has many fewer doors than the previous games, too, so when you see a door, there's an odds-on chance that something is actually behind it. The level designs this time really are too simple and bland. Most of the time you're just on a one or two level sideways path. The only variation is in the environment -- and this game has many, as befitting its action-movie theme, as every level has a new setting -- and in which areas have that second level of platforms and which don't. While playing this game it's easy to forget this problem, as the game is fun and simple, but play this and then the first or second ones, and the problem becomes apparent. There was plenty of imagination here in the settings, but not much in the level designs.

    Compounding that issue are the three special stages, which are levels 3, 6, and 9. In the first one you are on a motorcycle, the second on a jetski, and the last in a hijacked airplane. The first two are isometric, not side-scrolling, and they're simple but fun. Don't expect much challenge, but they are entertaining diversions. That airplane level is a real pain, though. You aren't allowed a special weapon in this level, and there are no alternate levels of play either; it's just one long flat floor. There's no way to hide here. As a result it's somewhat frustrating, and doesn't feel like something with any place in a Rolling Thunder game, either. At least the level isn't too long; still, use the knife a lot, or you'll run out of bullets. Learning that is the key to the stage.

    Quote:[Image: gfs_46778_1_9.jpg]
    Scene from the intro

    There are some good things about Rolling Thunder 3, though. Most obviously, as I said above, this is still Rolling Thunder at its core. They put in too much actioney stuff, but the Rolling Thunder core is still here, and it's a lot of fun. First, that diagonal firing ability is just great to have. It's no replacement for the co-op mode in the second game, but still, it makes things more fun in single player mode, for sure. Also, the game may be easier than the first two games, but there is an unlockable Hard mode you get after you beat the game the first time, and given how crazy-difficult the first two games get, making a somewhat easier Rolling Thunder game isn't all bad. I mean, I can actually beat this one... it's satisfying to finish a game. Also, that final boss was a fun challenge. Sure, it took me dozens of tries, several days, and innumerable replays of the final level (yes, I got pretty good at it) before I finally got past him, but once I did it was quite satisfying. I only wish that the game had more unpredictable challenges like that one, but it doesn't; the first three bosses, and the first form of the final boss, have basic patterns that should be easy to learn. Either that, or you can just beat them by moving in and attacking until they lose, it varies from boss to boss. Still, at least the final form was hard.

    Also, the levels which are more traditionally Rolling Thunder in style, like levels 8 and 10, are both moderately challenging, and are quite fun to try to master. At first they seem tough, and level 10's boss is, but other than that, with practice I learned how to get through them without too much trouble. Memorization is of course key, but that's par for the course in this kind of game, and I don't mind it. It's unfortunate that the game takes so long to get good, and that the levels stay bland in layout and design, but at least they do manage to get more fun as you go along even if the floor layouts never match the original title. And finally, the graphics are nice, the music is good, and the story, if simplistic and generic, is solid for the genre. The ending is fitting for the genre as well. I only wish that the female character had an ending, but ah well. I like that they added cutscenes to the game; they're decently done, and don't go on for too long.

    Overall, Rolling Thunder 3 is a very good game that I quite enjoyed playing through. I'll probably come back to it and try it at least partway through on the Hard mode, too. However, it's just not nearly as good as either of its predecessors, and overall, as a Rolling Thunder game it's a moderate disappointment. Still, it's sad that the series ended with this game; it's a great series, and deserved to continue. Ah well, at least there were three good games. Overall, definitely play this game, but consider it an intro to Rolling Thunder, and move on to its superior predecessors after spending some time with it. I'm not sure what score I'd give this game, it's honestly hard... a B or C something, but beyond that it's tough. On the one hand it's fairly good as a standalone game, but on the other hand, it's a moderately disappointing as a sequel. That makes it tough to precisely score. Anyway though, overall, Rolling Thunder 3 is a good, but not great, game. I liked it a lot, but I would have liked it even more if it'd been more like the original.

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