This Nintendo conference was different. The tone was different. Nintendo's different.
It started with games. Lot's and lot's of games. Then the speaker came out and reiterated what we all know so well: Nintendo is about the games. Then he took a few jabs at Sony and Microsoft.
Then they showed us new games. MP2 and Starfox look incredible.
Finally we got to what we were all waiting for: The Nintendo DS. It's graphics are better then your best expectations. They talked about the multiplayer and how it's up to 16 players etc. Then he said something like "But maybe you want to play with someone a little farther away. Maybe a few time zones away. It has Wi-Fi! "This is beyond online, this is no line".
It ended with a surprise many of us have been waiting a long time for: "Realistic Zelda"!!! It's more then you can imagine. When the Zelda movie ended everything went black. Then the shape of a man holding a sword and a shield became visible. It was Shigeru Miyamoto weilding the master sword and Link's shield! There were even sound effects when he swung it! He said "No, I'm not Link. But I know him." :D :D :D Then he talked about how as in the past Zelda has changed. Link is different. He's grown up now. Then it was over.
I still have chills.
(All of that's from memory and it was long so forgive me if I got some of the details wrong.)
Quote:The DS also has Bluetooth wireless communication to connect with other units within range for cordless competition. DS has separate slots for current Game Boy Advance cartridges and new, smaller DS game cards.
Other than its unique features (not a persistent world, but focused on short missions with groups -- more like a standard multiplayer game, not a persistent MMORPG), the most interesting thing is the final version won't have a monthly fee...
aka The Longest Journey 2. But unlike that game, a straight adventure (in the Lucasarts style, kinda, with a serious story but with some humor, and no death), it's an action-adventure... done for market realities I guess, but it's definitely unfortunate. Now, having a few battles would be fine -- there are some combats in TLJ but it's just another puzzle and you can't lose or anything, and replacing that with battles would be okay -- but a full action-adventure? Too bad, really. I hope the adventure aspect isn't diluted... and that I can once I play it call it an adventure game with action in the good sense, like Indiana Jones and the Fate of Atlantis or Full Throttle, and not a action game with "adventure" like too many games out there. Oh, I am sure it'll have a great story, but how about the puzzles... and it's sad to see the adventure genre lose another game. I hope that doesn't happen.
Though, the list of games he mentions as influences is a nice list of many of the better recent action-adventures... though this will be their own, obviously. And given TLJ, it'll have a huge amount of story... that was a truly epic game.
On that note, this is one of the few times I don't mind to hear that the next game will be shorter... I mean 'epic' in every sense of the word. Oh, 30-40 hours isn't super long, maybe, but it is for an adventure game...especially since I've always found that they take me a good long time to finish. But TLJ has one of the better (and lengthier, even for the genre) stories I've seen in a game, so it's worth it...
Honestly, now that I think about it, the way they dealt with fights in TLJ was kind of stupid. And since this game is going deeper into these dangerous worlds, adding more combat is natural... and the interview lessens some of my fears. As does how great the first game was... this should be quite good...