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      The case of the missing cookie dough!
    Posted by: OB1 - 18th October 2004, 11:48 AM - Forum: Ramble City - Replies (12)

    I got a kick out of this e-mail someone at work sent to everyone, so I though I'd share it with you guys.

    Quote:-edit- put a bucket of cookie dough in the 2nd floor refrigerator
    with my name on it. I went to pick it up last Friday and it was gone. We
    know it was there on Monday because she checked, so somewhere between
    Monday and Friday, it went missing. This was a fund raiser for her
    daughter's school.

    You may not aware of the fact that there are video cameras in that area
    and by all exits of the building. Before we look at all the tape to see
    what happened to it, we would like to give you a chance to either pay for
    it, or replace it, no questions asked. You can put it back (unopened) or
    put the money in my mailbox (10$).

    thanks, -edit-

    ==============================================================================
    -edit-, Research Coordinator
    Office of -edit-, Professor and State Climatologist

    Haha, who leaves buckets of cookie dough in public workplace fridges? And then they threaten to look through the surveillance footage, all 120 hours worth. Hahaha, like anyone would have time for that. I also love how they think that whoever took the cookie dough might not have opened in yet. Lol

    Scientists are so funny sometimes.

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      Games Tendites are playing.
    Posted by: Sacred Jellybean - 15th October 2004, 7:31 PM - Forum: Tendo City - Replies (56)

    Okay, faggots. It's time to share with me what games you're playing. So stop slouching and listen up. Here's what I've been playing:

    <b>Mario 64</b>: All this Mario DS commotion has got me playing Mario 64 again... it's such a wonderful game. It's absolutely eternal... a game you never get tired of, even though you take long breaks from, and it's in that category of games you wouldn't give up even if your delicates were at stake. If such an odd occasion arose, that is...

    <b>Star Fox 64</b>: This is an awesome game... I've beaten it around 10 times or so, and I just keep on playing through it. It's another great game with endless replay value.

    <b>Castlevania: Circle of the Moon</b>: I haven't played this and beaten it in about a year... so I played it for a week or so, and I quickly got to Dracula. I just have to beat his ass to win... and the Arena. I never beat the Arena before, so I've got that challenge, at least.

    <b>Body Harvest</b>: Yeah... I'm only on America... and sorta stuck. It's a pretty hard level.

    <b>Final Fantasy VII</b>: Yeah... pretty much the only reason I was playing this is because I brought my N64 to my apartment with me, and when I stayed at my parents house, all I had was a Playstation to play. I brought the N64 back, though (since we don't even have a fucking TV... we have to play through his computer), and so I haven't played this much since. It was mildly interesting, though, so maybe I'll keep playing.


    <u>Want to be playing</u>

    <b>Tales of Symphonia</b>: This game has looked awesome to me ever since I saw a trailer that made me feel warm and fuzzy inside. Unfortunately, money's tight with me, so I can't pick it up just yet... hopefully, I'll be finished with my project (I'm writing a program for a company)

    <b>Mario 64: DS</b>: I'm definately not getting the DS at launch... I'll probably wait until it drops to $150 or $100. That Mario 64 game looks awesome, though... besides its ugly graphics. An extension of Mario 64, one of my favorite games of all time, is nonetheless really attractive.

    Now YOU talk. Jerks.

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      Halloween
    Posted by: Dark Jaguar - 15th October 2004, 7:14 PM - Forum: Ramble City - Replies (46)

    Anyone doing anything at all? I think I'll start off playing a bunch of halloween levels across my various games that in fact have one of those.

    <EMBED src="http://www.homestarrunner.com/malloween.swf" loop=false menu=false quality=high bgcolor=#FFFFFF WIDTH=550 HEIGHT=400</EMBED>

    Stuff some in your pockets for SECRET EATING!

    Aaaaaaaaawwwwwww SNAP!

    The sheer subtleties are some of the funniest part. Serve up a SATCHEL! SATCHEL! SATCHELS ARE SO POPULAR THIS YEAR! This IS my costume! How did he get a toenail in the throat again?

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      A look back...
    Posted by: OB1 - 14th October 2004, 12:26 PM - Forum: Tendo City - Replies (14)

    IGN has a great article up about the things Nintendo has said throughout the years, showing their stupidity about certain things then, things that still haven't been fixed. Either that's because Nintendo is completely blind to what's happening in the industry or they're just too damned stubborn to admit that they were wrong. I've bolded the most interesting comments.

    Quote:The Changing Face of Nintendo

    A history of big words from the leaders who have shaped the way the company is today.

    October 13, 2004 - Five years ago Nintendo was fresh from a hard fought war with Sony for the leadership position in the videogame industry. The rival's PlayStation console had entered the market before Nintendo 64 and taken an early lead that Nintendo could never quite catch. As work began on Project Dolphin, the codename for the successor to N64, Nintendo's leadership vowed to create a console that bettered many of the drawbacks of the cartridge-based system before it.

    In the feature below, IGN takes a look at some of the boldest words from the men who have shaped Nintendo as it is today.

    June, 2000
    Q: What concerns you most about the Dolphin system?

    Shigeru Miyamoto: That if it becomes too popular, we just cannot produce enough consoles [laughs].

    June 2000; former Nintendo president Hiroshi Yamauchi

    [The Dolphin] will have a function to access the Internet. We are entering the market as a latecomer so the console will have to outperform Sony Corp.'s PlayStation 2. We are planning to introduce an Internet business next March or April. The first step will be online sales of a brand new type of Pokemon cards.


    If we release software for the console similar to what Sony has for PlayStation 2, that would be a failure. More details will be announced on August 24, when we will also disclose details for the Game Boy Advance.
    [Game Boy Advance's] performance will be similar to that of the Dreamcast.

    August, 2000

    Q: Nintendo always says that it doesn't care about what other companies do. Between the N64 and the GC, you only had four years. Does this mean that you already consider the PlayStation 2 a threat to your business?

    Shigeru Miyamoto: Well, I don't feel the slightest threat from the PlayStation 2, and very frankly speaking, I am not too concerned about the existence of the PS2 at all, because we have created the GameCube hardware and will create the software that will become the requisite for everyone even though they already have the PS2. That is why I'm not too concerned about the PlayStation 2. The reason for the big announcement yesterday is because when we finished designing the N64, we already understood that we still needed to do something more, to make a new machine in the future. Now we have that new machine and we now realize that the functions of the GameCube are too good to not show people, and that is the reason that we made the announcement.

    November 2000; Hiroshi Yamauchi

    [Image: yamauchismall.jpg]

    There are a lot of people who really do not know about games in the industry. Especially one big company in the USA thinks that it can use a lot of money to surround itself with software companies and accomplish what Nintendo has done. We don't think it will go that easily. It seems that they will be bringing their system out next year, and the results of how well they actually do will be known to us in the beginning of the following year.
    November 2000

    Q: What about Internet games?

    Hiroshi Yamauchi: There are people who are in fact enjoying Internet games, and I'm sure they are enjoying them, but in the end, this is a fad thing. We don't think that this will turn into a multiplying game genre. There are reports that only a portion of the many Net games are actually selling, and that this is only a phase. We wouldn't bet our company's luck on such games.


    February 2001; Hiroshi Yamauchi

    The more amazing graphics and sound you put into a game, the longer it takes to finish. Not just a year, but now, more like a year and a half or two years. So then your development costs balloon, and when you finally put it out you have zero guarantee of it selling. That's what the game industry is today.

    Because of that, I've been saying since last year that this industry will undergo a major shakeout between now and next year. The general public doesn't realize it yet, but most people in the industry know it's happening. I've just been saying that pretty soon, even the public will be forced to recognize what's going on.

    June, 2001

    Q: How would you say Nintendo's philosophy is different from Microsoft's?

    Satoru Iwata: We have been in the entertainment business for a long time and we've learned a lot about when and how to invest our money. With Microsoft, they just haven't been in the entertainment business that long so they're not as familiar with and don't have the experience that we do.
    What really showed me that they don't have the experience in the entertainment industry is that they started off by announcing the $500 million marketing amount. So that's what they're going to go with and that's a big number and of course it's great because it got them in the news. But our philosophy is that you don't start off with a number of what you're going to market something with. Rather, you look at the product, you look at the entertainment and what you're trying to package and what you want it to be. Then you think about the best way to convey that to the consumer. That's what entertainment is about and that's why we don't go in for those types of tactics. If you come up with a product that people don't want, it doesn't matter how much money you spend ? they're still not going to want it.

    February 2002

    Q: What are the keys, besides the obvious of making good games, for Nintendo to survive against Sony and Microsoft? And would Nintendo ever consider selling its games to one of these companies?

    Satoru Iwata: Making good games is obviously important, but not enough to really win out in competition. I think really it is all about how different you can be from your competition and how you can set yourself apart. Because if you have really large companies that are well financed and competing on the same merits, what it really comes down to is that whoever has the most money will win. The most important thing for Nintendo is to make good games, but also to do what we want and define the difference that makes Nintendo what it is. This is something that we have been focusing on since last year and that's the direction that I think we will continue to go in
    I think the media will often to refer to Sony and Microsoft as game industry giants and it's true in the sense of the sizes of the companies that they really are giants. But to me the question is, among the software makers and who is really selling software, who is the giant?

    March 2002; Satoru Iwata

    [Image: iwatastock1.jpg]

    The thing about online is that people are talking about it and bringing it up as this kind of direction for gaming. But the fact of the matter is that many aren't really paying attention to a lot of the hurdles that have to be jumped before online becomes viable. One of the biggest ones, I think is, what's really going to be the penetration for broadband connections around the world? Where is that going to be in a few years? So people are talking about this and seem to focus only on online, but they fail to answer many of the questions surrounding it.

    We have a lot of experience in online as I'm sure you're aware. We think very positively about the possibilities. We've done a lot of online experiments in the past. But until these hurdles are met and these problems are solved, I don't think that we should just jump into online because people think there's strength there right now. So we're certainly not in a position where we can say 'there will be an online Mario Kart in 2003.'

    We're not negative toward the idea of going online. We're just practical.

    February 2004; Hiroshi Yamauchi

    Only people who do not know the videogame business would advocate the release of next-generation machines when people are not interested in cutting-edge technologies.

    I have been saying this for some time, but customers are not interested in grand games with higher-quality graphics and sound and epic stories. Cutting-edge technologies and multiple functions do not necessarily lead to more fun. The excessively hardware-oriented way of thinking is totally wrong, but manufacturers are just throwing money at developing higher-performance hardware.

    If we are unsuccessful with the Nintendo DS, we may not go bankrupt, but we will be crushed. The next two years will be a really crucial time for Nintendo.

    October 2004; Nintendo of America's VP of sales and marketing Reginald Fils-Aime

    Our focus is this: we will bring Revolution to the marketplace roughly at the same time as the competition. Certainly, our sight is on the number one player in the console space. We are driving our timetables based on what we believe Sony will do. We are driving our software lineup to maximize all the capabilities of Revolution. That's what we're looking to do. Not that I want to ignore the Xbox, but certainly we believe that a rush to a new system is a mistake. And frankly, there are a lot of examples as you look at the history of gameplay, that a rush to a new generation is not a good thing.

    I love it how Nintendo hasn't even moved in their online stance since before the GC launch, even though it is now a very successful business for MS and Sony. Amazing. I really think that they know it should be done, but their pride is so great that they refuse to face reality.

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      Tribes: Vengeance
    Posted by: A Black Falcon - 13th October 2004, 1:44 PM - Forum: Tendo City - Replies (30)

    First FPS I've bought since Return to Castle Wolfenstein, but after playing it some in a 'play unreleased games' thing that visited campus I wanted this one... and got it at Best Buy yesterday when I saw that it was $40 (on sale, as they often do for new games -- it's $50 everywhere else). Very good so far. I got it primarially for the single player of course (I'm sure by now all of you know my opinion on multiplayer FPSes), and it's quite good... oh, and jetpacks are really cool. I loved them in games like OutWars (an otherwise mediocre Microsoft game from '98 or '99 that was made cool with the jetpack), and it's no different here...

    And darnit, I like Sierra. I know they don't exist anymore, but I see that logo in the game and... (I think that it's great that their name is still appearing on great games)

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      Rockstar, Sony, and Wal*Mart Sued
    Posted by: Geno - 13th October 2004, 10:48 AM - Forum: Den of the Philociraptor - Replies (57)

    Source: http://star-techcentral.com/tech/story.a...technology

    Quote:Sony, Wal-Mart sued over game linked to shootings

    KNOXVILLE (Tennessee): A US$246mil (RM934mil) lawsuit was filed against the designer, marketer and a retailer of the videogame series Grand Theft Auto by the families of two people shot by teenagers apparently inspired by the game.

    The suit claims marketer Sony Computer Entertainment America Inc, designers Take-Two Interactive Software and Rockstar Games, and Wal-Mart, are liable for US$46mil (RM174mil) in compensatory damages and US$200mil (RM760mil) in punitive damages.

    Aaron Hamel, 45, a registered nurse, was killed and Kimberly Bede, 19, of Moneta, Virginia, was seriously wounded when their cars were hit June 25 by .22-caliber bullets as they passed through the Great Smoky Mountains.

    Stepbrothers William Buckner, 16, and Joshua Buckner, 14, of Newport, were sentenced in August to an indefinite term in state custody after pleading guilty in juvenile court to reckless homicide, endangerment and assault.

    The boys told investigators they got the rifles from a locked room in their home and decided to randomly shoot at tractor-trailer rigs, just like in the videogame Grand Theft Auto III.

    In a suit filed last Monday in Cocke County Circuit Court on behalf of the victims, Miami lawyer Jack Thompson and local lawyer Richard Talley alleged the game "inspires and trains players to shoot at vehicles and persons.”

    "These kids simply decided to take the thrill of that game out to Interstate 40 and started pointing at cars,” Thompson said in a telephone interview on Tuesday.

    Thompson, who said he sent letters to Sony and Wal-Mart to drop the game before the shootings, said, "It's not like this is coming out of the blue, they chose to ignore this danger.”

    Thompson said that since filing the suit he has been contacted by other victims of violent crimes interested in taking legal action over the game.

    "We want to tell the videogame industry that if they're going to continue to market adult-rated games to children with these horrific consequences, then we're going to take their blood money," Thompson said in a statement.

    "In the past few days I have been contacted by dozens of other people, and there may be hundreds more cases. This will send a message that they have to stop this practise, or there will be other suits on behalf of other people killed by these games."

    San Mateo, California-based Sony and Bentonville, Arkansas-based Wal-Mart did not return calls for comment Tuesday. The lawsuit alleges the retail giant sold the game to the Buckners about a year before the shootings.

    Douglas Lowenstein, president of the industry Entertainment Software Association, called the shootings "an unspeakable tragedy” but said blaming a game played by millions for the boys' actions was "misguided and counterproductive.”

    "There is no credible evidence that violent games lead to violent behaviour,” he said. "While videogames may provide a simple excuse for the teenagers involved in this incident, responsibility for violent acts belongs to those who commit them.”

    Thompson has made similar claims in the past and lost, notably a US$33mil (RM125mil) lawsuit against videogame makers stemming from the 1997 school shooting near Paducah, Kentucky, by a 14-year-old boy.

    The 6th US Circuit Court of Appeals ruled in the case last year that it was "simply to far a leap from shooting characters on a video screen to shooting people in a classroom.” – AP/dpa


    I'd put in my two cents, but I've been over the topic of "video game violence being the cause of all of the world's problems" so many times, it's nauseating. Anyway, discuss. Or don't, it's up to you; I'm going to assume that you all have wills of your own and can take responsibility for your own actions.

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      Paper Mario: The Thousand-Year Door Discussion Thread
    Posted by: Geno - 12th October 2004, 11:06 AM - Forum: Tendo City - Replies (68)

    Paper Mario: The Thousand-Year Door came out today and I just got back from playing a bit of it. Now I have the urge to go on eBay and find a copy of the N64 Paper Mario.

    Anyone else get Paper Mario 2 today? Discuss and whatnot.

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      Laser Link was totally freaking right.
    Posted by: Dark Jaguar - 11th October 2004, 9:22 PM - Forum: Ramble City - Replies (21)

    <a href="http://www.homestarrunner.com/">Homestar Runner</a> is freaking awesome. If you don't agree, then you will recieve... the double deuce! Well, maybe a single deuce, the other one will be busy like, taking your stuff. You know, like your DVD player, or maybe your VCR if you don't have one of those... And then a toaster, and that TV guide from 3 months ago on the table there... Seriously, what's up with that? Ya think it's going to help you out there pal? Got a time machine and you are prepairing, for your fabulous 3 months trip? Yeah, way to shoot for the moon there. Yeesh, what a pack rat... Yeah I know, you just didn't "clean it off" or something, but really, there's like a whole box of twinkies there, and it's open, and it's totally not looking good. I know it's halloween but I really don't think they made any freakin' green colored twinkies man.

    So anyway, to that, I say, thank you again for your stupid peoples, and I'm gonna take your stuff while hitting you, maybe spit on you, or like, trick you into thinking I'm going to use the one deuce, but then I use the other, you know that thing, or the one where I wind up a deuce but then I kick you in the knee, that's a good one. Also, the one from the stooges where I do the eye poke, but you block it with your hands, but then I... I kick you again. See? I'm always ahead of you, so clever.

    The paper, take us out.

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      The best flash animation EVER!
    Posted by: Great Rumbler - 11th October 2004, 5:12 PM - Forum: Ramble City - Replies (8)

    Dad's Home

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      Christopher Reeve Dies at 52
    Posted by: Nick Burns - 11th October 2004, 10:12 AM - Forum: Ramble City - Replies (19)

    http://news.yahoo.com/news?tmpl=story&u=...t_reeve_16



    Quote:MOUNT KISCO, N.Y. - "Superman" actor Christopher Reeve, who turned personal tragedy into a public crusade and from his wheelchair became the nation's most recognizable spokesman for spinal cord research, has died. He was 52.

    Reeve died Sunday of complications from an infection caused by a bedsore. He went into cardiac arrest Saturday, while at his Pound Ridge home, then fell into a coma and died Sunday at a hospital surrounded by his family, his publicist said.

    His advocacy for stem cell research helped it emerge as a major campaign issue between President Bush (news - web sites) and Sen. John Kerry (news - web sites). His name was even mentioned by Kerry during the second presidential debate on Friday.

    In the last week Reeve had developed a serious systemic infection, a common problem for people living with paralysis who develop bedsores and depend on tubes and other medical devices needed for their care. He entered the hospital Saturday.

    Dana Reeve thanked her husband's personal staff of nurses and aides, "as well as the millions of fans from around the world."

    "He put up with a lot," his mother, Barbara Johnson, told the syndicated television show "The Insider." "I'm glad that he is free of all those tubes."

    Before the 1995 horse-riding accident that caused his paralysis, Reeve's athletic, 6-foot-4-inch frame and love of adventure made him a natural choice for the title role in the first "Superman" movie in 1978. He insisted on performing his own stunts.

    "Look, I've flown, I've become evil, loved, stopped and turned the world backward, I've faced my peers, I've befriended children and small animals and I've rescued cats from trees," Reeve told the Los Angeles Times in 1983, just before the release of the third "Superman" movie. "What else is there left for Superman to do that hasn't been done?"

    Though he owed his fame to it, Reeve made a concerted effort to, as he often put it, "escape the cape." He played an embittered, crippled Vietnam veteran in the 1980 Broadway play "Fifth of July," a lovestruck time-traveler in the 1980 movie "Somewhere in Time," and an aspiring playwright in the 1982 suspense thriller "Deathtrap."

    More recent films included John Carpenter's "Village of the Damned," and the HBO movies "Above Suspicion" and "In the Gloaming," which he directed. Among his other film credits are "The Remains of the Day," "The Aviator," and "Morning Glory."

    Reeve's life changed completely after he broke his neck in May 1995 when he was thrown from his horse during an equestrian competition in Culpeper, Va.

    Enduring months of therapy to allow him to breathe for longer and longer periods without a respirator, Reeve emerged to lobby Congress for better insurance protection against catastrophic injury. He moved an Academy Award audience to tears with a call for more films about social issues.

    "Hollywood needs to do more," he said in the 1996 Oscar awards appearance. "Let's continue to take risks. Let's tackle the issues. In many ways our film community can do it better than anyone else."

    He returned to directing, and even returned to acting in a 1998 production of "Rear Window," a modern update of the Hitchcock thriller about a man in a wheelchair who is convinced a neighbor has been murdered. Reeve won a Screen Actors Guild (news - web sites) award for best actor in a TV movie or miniseries.

    "I was worried that only acting with my voice and my face, I might not be able to communicate effectively enough to tell the story," Reeve said. "But I was surprised to find that if I really concentrated, and just let the thoughts happen, that they would read on my face."

    Reeve also made several guest appearances on the WB series "Smallville" as Dr. Swann, a scientist who gave the teenage Clark Kent insight into his future as Superman.

    In 2000, Reeve was able to move his index finger, and a specialized workout regimen made his legs and arms stronger. With rigorous therapy, involving repeated electrical stimulation of the muscles, he also regained sensation in other parts of his body. He vowed to walk again.

    "I refuse to allow a disability to determine how I live my life. I don't mean to be reckless, but setting a goal that seems a bit daunting actually is very helpful toward recovery," Reeve said.

    Kerry, campaigning in Santa Fe, N.M., said Reeve made great strides toward curing conditions like his.

    "Chris was an inspiration to all of us," Kerry said. "His tireless efforts will always be remembered and honored and, in part because of his work, millions will one day walk again."

    Dr. John McDonald treated Reeve as director of the Spinal Cord Injury Program at Washington University in St. Louis. He called Reeve "one of the most intense individuals I've ever met in my life."

    "Before him there was really no hope," McDonald said. "If you had a spinal cord injury like his there was not much that could be done, but he's changed all that. He's demonstrated that there is hope and that there are things that can be done."

    Dr. Raymond Onders, who implanted electrodes in Reeve's diaphragm in a groundbreaking surgery to help him breathe, said the sore that led to the infection was not Reeve's only recent health problem.

    "Many different problems develop after nine years of being dependent on a ventilator, not being able to move yourself, having intestinal problems. ... It just slowly builds up over the years," Onders told ABC's "Good Morning America."

    Reeve was born Sept. 25, 1952, in New York City, son of a novelist and a newspaper reporter. About age 10, he made his first stage appearance — in Gilbert and Sullivan's "The Yeoman of the Guard" at a theater in Princeton, N.J.

    After graduating from Cornell University in 1974, he landed a part as coldhearted bigamist Ben Harper (news) on the soap opera "Love of Life." He also performed frequently on stage, winning his first Broadway role as the grandson of Katharine Hepburn (news)'s character in "A Matter of Gravity."

    Reeve's first movie role was a minor one in the submarine disaster movie "Gray Lady Down," released in 1978. "Superman" soon followed. Reeve was selected for the role from among about 200 aspirants.

    While filming "Superman" in London, Reeve met modeling agency co-founder Gae Exton, and the two began a relationship that lasted several years. They had a son and a daughter, but never wed.

    Reeve later married Dana Morosini; they had one son, Will, 12. Reeve also is survived by his mother, Barbara Johnson; his father, Franklin Reeve; his brother, Benjamin Reeve; and the children from his relationship with Exton, Matthew, 25, and Alexandra, 21.

    Funeral plans were not immediately announced.

    In his 1998 book, "Still Me," he recalled that after the accident, when he contemplating giving up, his wife told him: "I want you to know that I'll be with you for the long haul, no matter what. You're still you. And I love you."

    His children helped, too, he told interviewer Barbara Walters.

    "I could see how much they needed me and wanted me ... and how lucky we all are and that my brain is on straight."


    What a shame that a great man like that died in such a terrible manner...

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